So the 2 big bad boys have gotten their conferences out of the way yesterday. Microsoft and Sony both made their announcements about the next gen consoles that we’re all waiting for.
I’ve pre-ordered a PS4 and that’s all I’m saying on the console wars. Here are both conferences in full.
And something to make you giggle.
For a long time now we knew that LittleBigPlanet was coming to the Vita. There have been many videos and such teasing. Now we finally have a release date and the EU is getting it first! W00T!
It’ll be released next month, September. In the EU we get it on the 19th, Japan the 20th and North America on the 25th.
Yes I have pre-ordered it; like that wasn’t going to happen. On the Playstation blog they also released a new video just to tease us a little bit more.
Okay so at E3 last night it was announced that the benefits of the PSN+ were going to greatly improve. As anyone in the UK/EU knows, this can often be very different for us here compared to those in the US. So thankfully the EU Playstation blog has pre-emptively explained how it will be for us here and the shinies for us.
Have a look here at the blog and it’s nothing but good news.
Last night I stayed up late and watched the Sony conference. Normally I don’t get to do this, but thanks to the bank holiday this year I could. The conference was so chock full, it was a a mile a minute with the announcements and news. The time flew by.
There were a lot of great things, but a couple things especially stood out for me. The announcement of Assassin’s Creed 3 Liberation for the Vita, Last of Us, God of War: Ascension and Beyond.
First I’d really like the share with you Beyond. This is the game trailer for that now infamous concept trailer from Quantic Dream. That concept trailer has nothing to do with Beyond, but the game is using that technology. No gameplay in this trailer, but you certainly can get a good feeling of the atmosphere. It reminds me a lot of Alan Wake in feeling, and I mean that as a compliment.[youtube http://youtu.be/dOZmToV8PJ0?hd=1]
Next let’s have a look at Assassin’s Creed 3 Liberation. This is an exclusive PS Vita and it will hook into the Assassin’s 3 game on the PS3 and will unlock things in the console game. This is exclusive content and will introduce us to our first female assassin. I’m so very excited for this.[youtube http://youtu.be/0RfsXnd6pC4?hd=1]
My last gushing point is Last of Us. It looks amazing and the combat is very intense. You have a companion in the game, but she is anything but helpless and this makes me happy. So glad to see games moving away from the helpless companion in games of yore.[youtube http://youtu.be/dwWCrB13750?hd=1]
Everyone should have a look at the whole conference. There is some awesome things in there about Gods of War, PSN+, the Happy Potter Book of Spells, Assassin’s Creed 3 ship battles and so much more. Go look and get excited, I sure am.[youtube http://youtu.be/vzYIFEjuEc4]
ThatGameCompany has released its final game out of its 3 games that were contracted by Sony. Starting with Flow; where you navigate a series of 2 dimensional planes as a microorganism. Then there was Flower; a game where you play as a gust of wind collection flower petals in a variety of environments. Now there’s Journey, in which you play as a robed figure and travel through different environments in order to reach the mountain in the distance. Journey was released on the PSN earlier this month and has received nothing but praise from everyone I’ve spoken to, and after playing it I can understand why.
It’s clear that a lot of thought was put into the design. The environments are beautifully rendered and react to not only to what you do in it, but also its climate. The desert sands will shimmer and glisten when the sun shines on it and leaves a trail behind you when you move. Powerful gusts of wind will send you flying unless you find shelter in time; in colder climates your robe will slowly freeze and your energy will gradually decrease.
The use of music is quite clever aswell. The more exhilarating and action packed parts come alive with the use of upbeat musical scores, whilst calmer moments will have little or even no music, relying on the sounds of your footsteps moving through the sand or the howling of the wind to set the tone.
The cooperative play is where Journey truly shines. Throughout the game you may encounter another player navigating the ruins and you can choose to either leave them alone, or team up with them and face the challenges ahead together. There’s only a little change in the game play if you have a partner. If you run out of energy, they can restore it by either standing next to you, or by holding the “O” button. Pressing the “O” button will also make your character to emit a sound that resembles a bell, and a glowing symbol will hover over your head for a few seconds. These 2 tools are the only way to communicate with your traveling companion, which can make trying to convey anything rather difficult at times, but it also means there’s no way of using crude language or being offensive; which in my books is a huge plus for a co-op game. Your partner will change from time to time, if they quit, their character will vanish, leaving you to fend for yourself until you come across another player.
Overall I loved Journey. Simple gameplay, interesting use of co-op, delightful aesthetics and a charming way to waste a few hours. If you have a Playstation 3 there’s no reason why you shouldn’t add this to your collection as it’s only £10 and is worth every penny.
Infamous 2 is the follow-up to 2009’s Infamous, a PlayStation 3 action game. The story of Infamous 2 picks up with the same main protagonist, Cole MacGrath, about a month or so after the end of the first game. At the start of the sequel, series adversary and threat-to-humanity The Beast appears in Empire City and Cole takes him on in an epic battle. After Cole is defeated and the city is destroyed, he is forced to flee south to New Marais for help with his best friend Zeke and NSA Agent Lucy Kuo in tow. Meanwhile, The Beast follows their escape route along the Eastern seaboard in pursuit, leaving a trail of destruction in his wake…
In the Infamous series, gameplay revolves around Cole using his acquired lightning abilities to defeat enemies; draining power from various electricity sources in his surroundings to replenish his energy as it runs low. Cole starts out Infamous 2 already in possession of most of his abilities from the first game and new abilities are unlocked as the story progresses. Usually this is done by spending accumulated experience points or by using items called blast cores that he obtains at fixed points in the story. Another way to unlock abilities is based on Infamous 2’s karma system, specifically whether the player chooses to play their Cole as Good or Evil. Karma is affected by the player’s choices in completing either good or evil story missions, side missions, or random events that frequently pop up around New Marais. Different from one another in both physical appearance and lightning color, Good Cole will also acquire abilities that are meant to be precise and cause damage to enemies without harming innocents, while Evil Cole will acquire abilities that cause heavy, widespread damage. Cole will also team up with companions later in the game that, depending on choices the player makes, share either ice-based (for Good Cole) or fire-based (for Evil Cole) abilities with him.
Players who are familiar with the first Infamous game will likely notice a big improvement in Cole’s controls and how well he handles in the sequel. The abilities that he retains from the first game have undergone upgrades at the start and can be further upgraded with points later in the game. He handles much more precisely when climbing walls or fighting enemies, yet at the same time he moves faster and more fluidly than he did before. The addition of the Amp, an electric baton weapon that Cole carries around in his backpack, makes a big improvement over the old hand-to-hand melee combat from the previous game. Unlocked abilities are sorted into groups, with each group attached to a button command and a relatively simple menu that lets the player choose which ability from each group they want button mapped for a particular command. The game designers have both increased the fun and decreased the aggravation of controlling Cole, while at the same time they’ve maintained the same basic control scheme and overall feel of the first game.
As a game environment, New Marais feels much more alive than Empire City did in the original Infamous. There are marked differences in appearance for each of the different sections of the city and also the surrounding swamplands. The buildings in each section often have unique lighting or architecture and climbing to the top of the tallest building for a look around is often an awe-inspiring sight. The ruined Flood Town section particularly stands out in our post-Katrina collective consciousness and makes a strong impression when you encounter it. Unfortunately one thing that doesn’t make as much of an impression is the soundtrack led by Jim Dooley, especially when compared to Amon Tobin’s exceptional and unique soundtrack from the first game. I wouldn’t say it’s a bad soundtrack by any means, mostly because I love strings and it has a heavy emphasis on them, but more often than not it’s simply an adequate score. There are, however, a few standout tracks worth a listen, such as “Abducted”, “The Flood” and “Get Bertrand”.
Even with the improvements made to the gameplay and controls of InFamous 2, I can’t help but feel that it falls short of the original in some ways. The story, while it ties into the first game effectively, lacks its cohesion and doesn’t adequately explain every plot element or engage the player. Cole has been given a new character design and a different voice actor (the latter was apparently changed to resolve production issues), but in both cases I preferred the original. He’s also more of an annoyingly cardboard-cutout hero this time around, particularly when the two female characters (who are at least somewhat interesting on their own) inevitably catfight when paired together in the same scene and he has to step in and calm them down. As a positive, I found myself liking Cole’s friend Zeke much more in this game and the relationship between Cole and Zeke was the most emotionally touching part of the story. Despite having a few flaws, Infamous 2 is a terrific game and a worthy follow-up to the original. I wouldn’t recommend it for everyone (those who disliked the first Infamous game should probably skip it, as it’s very similar in style), but fans of the first game who pick it up will not be disappointed.
I’ve been waiting for E3 with much eagerness. I just knew that we’d see more info coming for the next PSP and well we have.
First we got to find out that instead of being called the NGP the official name is the PSVita. And with that we got an official show off from Sony just how shiny it’s going to be. Have a look.
I think I’ve watched that video about 5 times now. It affirms all the features we were promised previously, including the dual touch screen on the front and back. Between that and the giro built into the Vita I think we could see some seriously awesome gaming in the future.
Look just what is being done with Little Big Planet on the Vita. If this is just the beginning of games utilising the new features of the Vita, think what the future may hold.
Pricing hasn’t been set in stone yet, but it looks like the US will pay around $250 and £250 for the UK for the WiFi model and a bit more for the 3G model. I’m sure we’ll hear more as we get closer to the holiday release schedule which is when they said they’d be letting the Vita loose on the world.
I tell you this, I will be pre-ordering.