When it was announced the Amy Hennig was leaving Naughty Dog I must admit I did panic a little. She’s been the awesome force of the story behind Uncharted since the beginning. I feared that Nathan
Fillion Drake just wasn’t going to be the same without her. As more information came out it became clear that some of the other driving forces of previous Uncharted games would be at the helm of A Thief’s End, I felt a little more comforted. Now of course the E3 trailer is out and it’s 7.5 minutes long. I think this may be the longest gameplay trailer for E3, or at least that I know of.
Watching this I laughed and I did a little squee. There are a couple places where it gets a little tense. It’s over 7 minutes long and in that time they really do show you a variety of gameplay, but they also show us that the wit is still there. After seeing this I’m so excited you’d think I was a 6 year old who got into the bag of jelly babies and ate them all. Totally bouncing off the walls.
We don’t get nearly enough new IPs in the gaming world. Publishers like to go for the tried and true, but it can get boring. So it was nice to see a couple of exciting new IPs at E3 this year.
The top of the new list for me has got to be Horizon Zero Dawn. We’ve seen some wonderful post apocalypse setting in games like Fallout, but if this trailer is anything to go by then we’re in for something special. Living robot animals! The world of the Old Ones has slipped away and the remaining humans have had to learn to survive. It looks just awesome and I really don’t want to have to wait until 2016.
EA showed us a nice little light hearted game called Unravel. It’s a platformer with some new mechanics for getting from point A to point B. It looks like a bit of fun to be had.
Media Molecule have been busy busy little beavers. They’ve created two games. The first is Dreams which looks like a jumble of weird things. Who knows what it’ll turn out to be, but it definitely hs my interested. MM is good at quircky and unusual. Speaking of they’ve also got Tearaway Unfolded coming. There is a previous Tearaway game on the Vita, but it’s still a new IP and looks like a lot of fun.
For those of you who love your multiplayer and have been wishing there was a melee game for you, well there is. Ubisoft announced For Honor last night. This is a 4 vs 4 team medieval melee kill everyone game. Forced multiplayer isn’t my thing, but this still looks pretty awesome.
I’m sure there were more announced today but these are the ones that have caught my eye so far and look promising.
Every now and then a indie game dev will come a long and put out a game that immediately draws my eyes to it. SuperGiant Games has done just that with their recent release. Transistor is such a beauty to behold that when I watched the trailer for it I just didn’t care how it played; I needed to see more of it. This is a game that has some wonderful graphics. It’s like you’re interacting with a painting.
Have a look at this little video I did to show this very thing off. It started raining and things got a little fuzzy like rain drops on a windscreen.
So the story has a very Noir crime detective feel to it. Like 1930s type old school detective noir books. Bad guys and bad things went down in the place you’re singing at. Your character Red doesn’t speak. Her voice was stolen by the bad guys when they invaded the place, but your sword does talk. The sword is holding the “soul” of a man who appears to be your greatest admirer. The narration has this third person feel since Red doesn’t speak. If you play this on the PS4, go into the settings and turn on the controller speaker. All of the narration then comes out at your hands like you’re holding the sword. It does so much to the immersion.
The gameplay isn’t anything new, hit bad things with your big sword called Transistor. Now you can just hit things with the abilities your garner and combine or you can go into a screen freeze and chain moves. When you come out of the freeze the moves action as you planned them. This is especially useful when fighting bigger bad guys. As you go through the game and the city, called Cloudbank, you gather other “souls” which give you abilities. These abilities can then be used as is, combined with other abilities to make something new, or they can be boosted with skills you earn. This makes for a lot of options when you’re playing and something isn’t working.
I have really enjoyed this game. It has some wonderful ideas about combat options, but above all that it is so amazing to look at. The artists at SuperGiant Games should be commended for the wonderful visuals they have provided. It’s indie developers like them that take something so simple and they give you something so interesting in return. I would put this game up on the same shelf as Flower and Journey. It is a game I recommend everyone play.
In case you haven’t seen the Microsoft and Sony conferences at E3 for this year, below are video links for both.
So a few of my own highlight from yesterday’s announcements and I’m going to start with my top of the heap favourite. When I heard this news today I actually whooped a little. They’re remastering Grim Fandango.
Of course we have the beauty of the next Assassin’s Creed game. I’m really excited for this. It looks like the free running and combat has been changed and it looks good. I’m also happy to see more building interiors and a floating waypoint.
Then we have the wonderful news of another Uncharted and another Far Cry on the way for our loving joy.
And lastly we have a little puzzle game with some lovely art and should be with us soon; Valiant Hearts. Visually very stunning and just my sort of game.
I may or may not give up a full review of Watch Dogs, but I can assure you that I’ll be posting more videos to add to these ones. Last week I took Thursday and Friday off of work so that I could have a 4 day weekend of playing nothing but Watch Dogs. I have been waiting for a very long time for this game and I may be a little more than a little obsessed with it. This is of course more than my normal gaming obsession. I am pretty sure that someone has been peaking inside of my brain when they were coming up with ideas.
There’s something i need to say though before I go any further. Fucking stop comparing Watch Dogs to GTA!! I swear, if one more reviewer compares it to GTA I may kill someone. Yes Watch Dogs is a sandbox game. Yes it has main and side missions. Those are all traits of sandbox games, not just GTA. I love GTA, but it isn’t the be all end all of sandbox games. So stop fucking calling it a wanna-be GTA game. It’s not.
Okay, I suck at driving in any game. I rarely get to where I want to be in a very good condition. I will run into other cars and mow down pedestrians hopefully without blowing up my car. Now, driving in Watch Dogs isn’t the best. Some of the cars can be a little like driving bricks with wheels, but it is possible to get from point A to point B in one piece. Mostly this is aided by their nearly indestructible vehicles. I almost never get anywhere without side swiping a dozen cars and running head long into at least one car as I attempt to turn a corner.
I always try out the motorcycles in any game that has them cause I’m less likely to end up hurtling down the road as a fireball if the controls for it are any good. Usually they aren’t very good. This time though the motorcycles are my preferred mode of transport. Between the robustness of their structure I don’t blow up as often and I can actually go pretty fast.
Of course if I happen to misjudge an intersection I might get an impromptu flying lesson.
That second video is a little bit of showing off of the PS4 as well. Riding a motorcycle at night in the rain with a thunderstorm and it looks awesome. How could I not share that.
It’s not all about the cars though, you can steal the boats too. I have found this especially useful when I’ve managed to trigger the cops and they want my head on a platter. Solution; find a boat. I am generally very impressed by the NPC AI, but the cops are kinda stupid in this respect. Somehow they just become blind when you reach the water even if there are helicopters.
I’ll be back with more I’m sure, but for now here’s some proof that it’s not all about the videos. A lovely moody shot of our hero against the Chicago skyline.
Yes, I know, I’ve been so majorly slack and crap that I have no excuse at all. I’m here now though and I have a shiny new PS4 to share with you all. Now, since I live in the UK I’ve only had this little beauty for just short of a month. Before you ask, no I did not go to a midnight launch. I pre-ordered it back in June when they announced it at E3. There was never any question about which console I was going to get this time around. I don’t normally buy at launch with consoles, but I’ve made a couple exceptions for Sony in the last year. I got a Vita at launch and now the PS4. It is not a decision that I regret at all.
In the couple of months that I’ve now had the machine there is one clear winner in all of the new innovations and changes that Sony has made; the controller. When Sony was releasing pictures of the PS3, the controller was redesigned and had a boomerang like shape and the arms were round and tapered. There was huge outrage at the change from the original style of the DualShock controller so they stuck with the staid design and we didn’t get the new one and I was unhappy. See, I used to have one of the old Sidewinder gamepad controllers and they had this boomerang shape with the tapered round arms. This controller was very comfortable to use. So with the PS4 controllers we got a melding of the two. The DualShock shape is there, but the arms are round and tapered giving them this wonderful shape to hold in the hands. I have managed to play 4-5 hours at a time without getting that hook-hand effect that happens with the old DualShock controller shape. This is a change that was a long time coming and I’m so happy that they finally had the guts to make this change.
On to the interface I think, which is very different. The most obvious change is that we no longer just have the single horizontal bar with all of our function icons.Instead we have two parallel horizontal bars. The top bar of icon are the functional icons like previously; so trophies, PSN Store, trophies, etc. Thee icons are all self explanatory so I won’t really go into them. what I will mention is the improvements in the Trophy section. Unlike on the PS3, the sync and display here is much faster and won’t lock up the whole damned machine as it slowly contacts tot Sony servers to update. I was very happy to see this had been improved as it always drove me up a wall. Also, if a game has trophies for DLC, these are separated too, which is kinda nice too. The bottom row are your installed games like the old game icon on the PS3. The big change here is that by pressing down on the D-pad you can go into the detail for the game that includes current DLC, fried events and your current trophies and news for the game. I find this info very useful as I’ve missed DLC before and I like knowing what my friends have been getting up to in the games I’ve been playing. This is a good social addition I think.
Speaking of social additions, we now have the Share button on the controller. This button will let you share video and screenshots to Twitter and Facebook. Now I’ve done a bit of sharing of screenshots and 1 video, neither are the full resolution of what you’re seeing on your screen. For the screenshots you can share them to Facebook or Twitter and the size is actually pretty good even if it has been shrunk, Videos can unfortunately only be uploaded to Facebook. Now the really big problem with this is that Facebook hides the HD better quality video though. Have a look at it here on the femme gamer FB page.
I ripped the HD video out of Facebook though and you can see it below. Still not as good as what I’m seeing on my TV, but it’s much better than the crap quality Facebook presents as default. I really would like to have more control over the quality and file size of what I share. Also, the ability to upload videos to YouTube or another such site would be most appreciated so e aren’t all hobbled with the crapness of Facebook.
Now that I’ve had the console for a couple months, I’m more than happy with my choice. It’s a great machine that has me moved flawlessly from my PS3 to the PS4. It was easy to get to grips with the interface, the game loads while installing is perfect. Sony has listened to all the gripes we had about the PS3 and they addressed them in the PS4. A couple of the most painful things on the PS3 was the syncing of trophies and exiting a game; they fixed it in the PS4. It is the small things with the new generation of the Playstation that has made me the happiest.
Oh, and it’s all very beautiful to look at.
So the 2 big bad boys have gotten their conferences out of the way yesterday. Microsoft and Sony both made their announcements about the next gen consoles that we’re all waiting for.
I’ve pre-ordered a PS4 and that’s all I’m saying on the console wars. Here are both conferences in full.
And something to make you giggle.
For a long time now we knew that LittleBigPlanet was coming to the Vita. There have been many videos and such teasing. Now we finally have a release date and the EU is getting it first! W00T!
It’ll be released next month, September. In the EU we get it on the 19th, Japan the 20th and North America on the 25th.
Yes I have pre-ordered it; like that wasn’t going to happen. On the Playstation blog they also released a new video just to tease us a little bit more.
Okay so at E3 last night it was announced that the benefits of the PSN+ were going to greatly improve. As anyone in the UK/EU knows, this can often be very different for us here compared to those in the US. So thankfully the EU Playstation blog has pre-emptively explained how it will be for us here and the shinies for us.
Have a look here at the blog and it’s nothing but good news.
Last night I stayed up late and watched the Sony conference. Normally I don’t get to do this, but thanks to the bank holiday this year I could. The conference was so chock full, it was a a mile a minute with the announcements and news. The time flew by.
There were a lot of great things, but a couple things especially stood out for me. The announcement of Assassin’s Creed 3 Liberation for the Vita, Last of Us, God of War: Ascension and Beyond.
First I’d really like the share with you Beyond. This is the game trailer for that now infamous concept trailer from Quantic Dream. That concept trailer has nothing to do with Beyond, but the game is using that technology. No gameplay in this trailer, but you certainly can get a good feeling of the atmosphere. It reminds me a lot of Alan Wake in feeling, and I mean that as a compliment.[youtube http://youtu.be/dOZmToV8PJ0?hd=1]
Next let’s have a look at Assassin’s Creed 3 Liberation. This is an exclusive PS Vita and it will hook into the Assassin’s 3 game on the PS3 and will unlock things in the console game. This is exclusive content and will introduce us to our first female assassin. I’m so very excited for this.[youtube http://youtu.be/0RfsXnd6pC4?hd=1]
My last gushing point is Last of Us. It looks amazing and the combat is very intense. You have a companion in the game, but she is anything but helpless and this makes me happy. So glad to see games moving away from the helpless companion in games of yore.[youtube http://youtu.be/dwWCrB13750?hd=1]
Everyone should have a look at the whole conference. There is some awesome things in there about Gods of War, PSN+, the Happy Potter Book of Spells, Assassin’s Creed 3 ship battles and so much more. Go look and get excited, I sure am.[youtube http://youtu.be/vzYIFEjuEc4]
ThatGameCompany has released its final game out of its 3 games that were contracted by Sony. Starting with Flow; where you navigate a series of 2 dimensional planes as a microorganism. Then there was Flower; a game where you play as a gust of wind collection flower petals in a variety of environments. Now there’s Journey, in which you play as a robed figure and travel through different environments in order to reach the mountain in the distance. Journey was released on the PSN earlier this month and has received nothing but praise from everyone I’ve spoken to, and after playing it I can understand why.
It’s clear that a lot of thought was put into the design. The environments are beautifully rendered and react to not only to what you do in it, but also its climate. The desert sands will shimmer and glisten when the sun shines on it and leaves a trail behind you when you move. Powerful gusts of wind will send you flying unless you find shelter in time; in colder climates your robe will slowly freeze and your energy will gradually decrease.
The use of music is quite clever aswell. The more exhilarating and action packed parts come alive with the use of upbeat musical scores, whilst calmer moments will have little or even no music, relying on the sounds of your footsteps moving through the sand or the howling of the wind to set the tone.
The cooperative play is where Journey truly shines. Throughout the game you may encounter another player navigating the ruins and you can choose to either leave them alone, or team up with them and face the challenges ahead together. There’s only a little change in the game play if you have a partner. If you run out of energy, they can restore it by either standing next to you, or by holding the “O” button. Pressing the “O” button will also make your character to emit a sound that resembles a bell, and a glowing symbol will hover over your head for a few seconds. These 2 tools are the only way to communicate with your traveling companion, which can make trying to convey anything rather difficult at times, but it also means there’s no way of using crude language or being offensive; which in my books is a huge plus for a co-op game. Your partner will change from time to time, if they quit, their character will vanish, leaving you to fend for yourself until you come across another player.
Overall I loved Journey. Simple gameplay, interesting use of co-op, delightful aesthetics and a charming way to waste a few hours. If you have a Playstation 3 there’s no reason why you shouldn’t add this to your collection as it’s only £10 and is worth every penny.
Infamous 2 is the follow-up to 2009’s Infamous, a PlayStation 3 action game. The story of Infamous 2 picks up with the same main protagonist, Cole MacGrath, about a month or so after the end of the first game. At the start of the sequel, series adversary and threat-to-humanity The Beast appears in Empire City and Cole takes him on in an epic battle. After Cole is defeated and the city is destroyed, he is forced to flee south to New Marais for help with his best friend Zeke and NSA Agent Lucy Kuo in tow. Meanwhile, The Beast follows their escape route along the Eastern seaboard in pursuit, leaving a trail of destruction in his wake…
In the Infamous series, gameplay revolves around Cole using his acquired lightning abilities to defeat enemies; draining power from various electricity sources in his surroundings to replenish his energy as it runs low. Cole starts out Infamous 2 already in possession of most of his abilities from the first game and new abilities are unlocked as the story progresses. Usually this is done by spending accumulated experience points or by using items called blast cores that he obtains at fixed points in the story. Another way to unlock abilities is based on Infamous 2’s karma system, specifically whether the player chooses to play their Cole as Good or Evil. Karma is affected by the player’s choices in completing either good or evil story missions, side missions, or random events that frequently pop up around New Marais. Different from one another in both physical appearance and lightning color, Good Cole will also acquire abilities that are meant to be precise and cause damage to enemies without harming innocents, while Evil Cole will acquire abilities that cause heavy, widespread damage. Cole will also team up with companions later in the game that, depending on choices the player makes, share either ice-based (for Good Cole) or fire-based (for Evil Cole) abilities with him.
Players who are familiar with the first Infamous game will likely notice a big improvement in Cole’s controls and how well he handles in the sequel. The abilities that he retains from the first game have undergone upgrades at the start and can be further upgraded with points later in the game. He handles much more precisely when climbing walls or fighting enemies, yet at the same time he moves faster and more fluidly than he did before. The addition of the Amp, an electric baton weapon that Cole carries around in his backpack, makes a big improvement over the old hand-to-hand melee combat from the previous game. Unlocked abilities are sorted into groups, with each group attached to a button command and a relatively simple menu that lets the player choose which ability from each group they want button mapped for a particular command. The game designers have both increased the fun and decreased the aggravation of controlling Cole, while at the same time they’ve maintained the same basic control scheme and overall feel of the first game.
As a game environment, New Marais feels much more alive than Empire City did in the original Infamous. There are marked differences in appearance for each of the different sections of the city and also the surrounding swamplands. The buildings in each section often have unique lighting or architecture and climbing to the top of the tallest building for a look around is often an awe-inspiring sight. The ruined Flood Town section particularly stands out in our post-Katrina collective consciousness and makes a strong impression when you encounter it. Unfortunately one thing that doesn’t make as much of an impression is the soundtrack led by Jim Dooley, especially when compared to Amon Tobin’s exceptional and unique soundtrack from the first game. I wouldn’t say it’s a bad soundtrack by any means, mostly because I love strings and it has a heavy emphasis on them, but more often than not it’s simply an adequate score. There are, however, a few standout tracks worth a listen, such as “Abducted”, “The Flood” and “Get Bertrand”.
Even with the improvements made to the gameplay and controls of InFamous 2, I can’t help but feel that it falls short of the original in some ways. The story, while it ties into the first game effectively, lacks its cohesion and doesn’t adequately explain every plot element or engage the player. Cole has been given a new character design and a different voice actor (the latter was apparently changed to resolve production issues), but in both cases I preferred the original. He’s also more of an annoyingly cardboard-cutout hero this time around, particularly when the two female characters (who are at least somewhat interesting on their own) inevitably catfight when paired together in the same scene and he has to step in and calm them down. As a positive, I found myself liking Cole’s friend Zeke much more in this game and the relationship between Cole and Zeke was the most emotionally touching part of the story. Despite having a few flaws, Infamous 2 is a terrific game and a worthy follow-up to the original. I wouldn’t recommend it for everyone (those who disliked the first Infamous game should probably skip it, as it’s very similar in style), but fans of the first game who pick it up will not be disappointed.
I’ve been waiting for E3 with much eagerness. I just knew that we’d see more info coming for the next PSP and well we have.
First we got to find out that instead of being called the NGP the official name is the PSVita. And with that we got an official show off from Sony just how shiny it’s going to be. Have a look.
I think I’ve watched that video about 5 times now. It affirms all the features we were promised previously, including the dual touch screen on the front and back. Between that and the giro built into the Vita I think we could see some seriously awesome gaming in the future.
Look just what is being done with Little Big Planet on the Vita. If this is just the beginning of games utilising the new features of the Vita, think what the future may hold.
Pricing hasn’t been set in stone yet, but it looks like the US will pay around $250 and £250 for the UK for the WiFi model and a bit more for the 3G model. I’m sure we’ll hear more as we get closer to the holiday release schedule which is when they said they’d be letting the Vita loose on the world.
I tell you this, I will be pre-ordering.
Sony are gradually bringing the PSN network back up in North America and in Europe. There’s an update for the PSN, but we knew that was going to happen.
So this is what we’ve got from the Sony Blog
Thank you for your patience and encouragement over the last few weeks. As covered in the post from earlier today, you can now update the firmware on your PS3 and change your password. Kazuo Hirai just announced that we have begun the phased restoration by region of some of the services, starting with online multiplayer functionality.
Please note that these services will take a bit of time to be turned on and rolled out to the whole region. The process has begun and some countries are being turned on now, so please be patient as we reach you.
In the meantime, now’s a great time to get your PS3′s firmware updated and change your password, both of which are required to get online.
So we’ll be waiting with baited breath for everything to come back up. You can do the update before the PSN is back up in your area, I have. And best to get in there before everyone tries doing it all at once.
I’m just happy it’ll be back up in time for L.A. Noire. W00T!
By now everyone who games is aware of the problem with the Playstation Network over the last week. There have been countless stories on all over the major and minor gaming news websites. With all of this attention there has been mass speculation on what has happened that caused Sony to take the PSN and Qriocity networks down.
The most popular reasons that have been batted around are a DDOS attack and an attack on the developer network. Both involving actual hacking attacks that garnered the attackers details of the members.
So whatever the reason behind the attack, it was still an attack. Even if there was negligence on the part of Sony with regards to their network, it was an attack. Okay sure, Sony should have had things locked down harder maybe.
We can be happy knowing that the credit card data was encrypted and they’ve always said that the security codes had not been taken. So even if they were negligent; they had been vigilant in keeping that secure. Although Sony have never said that credit card details were taken, but warned members just in case.
Through all of this over the last week, I have read many many articles on the outage and attack. The article contents were essentially repeating the same information over and over. It was the comments that actually angered me.
One theme that seemed the keep repeating what not only the blame being out on Sony, but that they brought it on themselves by going after GeoHot for the PS3 hack.
Now, I personally believe they did exactly the right thing be pursuing GeoHot for the hack, but I do know people disagree with it. To say that Sony should have seen this coming for pissing of “the hackers” is a load of bullshit. Seriously, they should have not done what they believed for fear of attack from what is essentially a ghost? No, that’s not right.
This is speculation at its worst. No one has claimed responsibility for the attack. Anonymous denied having made the attack. This type of speculation is just arrogant and probably from wannabes and script kiddies.
Something I think is easily being forgotten is that this was an attack. Even if Sony was negligent with their developer network security, they didn’t ask for this. No company wants to be attacked and they don’t ask for it. Sony did the right thing as far as I’m concerned. As soon as they knew they were being attacked they took it all down immediately. They have kept it down until they could securely bring it back up. Sure their communication probably could’ve been better, but I think they did the right thing with the networks themselves.
Out of all of this, we can at least hope that the networks are more secure and more resilient than they were previously.
Got some news from from Sony regarding the PSN network and the compensation. I have more to say, but that’ll be another post. Click the link to read the news.
From the PSN Blog.
SOME PLAYSTATION NETWORK AND QRIOCITY SERVICES TO BE AVAILABLE THIS WEEK
Phased Global Rollout of Services to Begin Regionally; System Security Enhanced to Provide Greater Protection of Personal Information.
Tokyo, May 1, 2011 – Sony Computer Entertainment (SCE) and Sony Network Entertainment International (SNEI, the company) announced they will shortly begin a phased restoration by region of PlayStation®Network and Qriocity™ services, beginning with gaming, music and video services to be turned on. The company also announced both a series of immediate steps to enhance security across the network and a new customer appreciation program to thank its customers for their patience and loyalty.
Following a criminal cyber-attack on the company’s data-center located in San Diego, California, U.S.A., SNEI quickly turned off the PlayStation Network and Qriocity services, engaged multiple expert information security firms over the course of several days and conducted an extensive audit of the system. Since then, the company has implemented a variety of new security measures to provide greater protection of personal information. SNEI and its third-party experts have conducted extensive tests to verify the security strength of the PlayStation Network and Qriocity services. With these measures in place, SCE and SNEI plan to start a phased rollout by region of the services shortly. The initial phase of the rollout will include, but is not limited to, the following:
• Restoration of Online game-play across the PlayStation®3 (PS3) and PSP® (PlayStation®Portable) systems
• This includes titles requiring online verification and downloaded games
• Access to Music Unlimited powered by Qriocity for PS3/PSP for existing subscribers
• Access to account management and password reset
• Access to download un-expired Movie Rentals on PS3, PSP and MediaGo
• Friends List
• Chat Functionality
Working closely with several outside security firms, the company has implemented significant security measures to further detect unauthorized activity and provide consumers with greater protection of their personal information. The company is also creating the position of Chief Information Security Officer, directly reporting to Shinji Hasejima, Chief Information Officer of Sony Corporation, to add a new position of expertise in and accountability for customer data protection and supplement existing information security personnel. The new security measures implemented include, but are not limited to, the following:
• Added automated software monitoring and configuration management to help defend against new attacks
• Enhanced levels of data protection and encryption
• Enhanced ability to detect software intrusions within the network, unauthorized access and unusual activity patterns
• Implementation of additional firewalls
The company also expedited an already planned move of the system to a new data center in a different location that has been under construction and development for several months. In addition, PS3 will have a forced system software update that will require all registered PlayStation Network users to change their account passwords before being able to sign into the service. As an added layer of security, that password can only be changed on the same PS3 in which that account was activated, or through validated email confirmation, a critical step to help further protect customer data.
The company is conducting a thorough and on-going investigation and working with law enforcement to track down and prosecute those responsible for the illegal intrusion.
“This criminal act against our network had a significant impact not only on our consumers, but our entire industry. These illegal attacks obviously highlight the widespread problem with cyber-security. We take the security of our consumers’ information very seriously and are committed to helping our consumers protect their personal data. In addition, the organization has worked around the clock to bring these services back online, and are doing so only after we had verified increased levels of security across our networks,” said Kazuo Hirai, Executive Deputy President, Sony Corporation. “Our global audience of PlayStation Network and Qriocity consumers was disrupted. We have learned lessons along the way about the valued relationship with our consumers, and to that end, we will be launching a customer appreciation program for registered consumers as a way of expressing our gratitude for their loyalty during this network downtime, as we work even harder to restore and regain their trust in us and our services.”
Complimentary Offering and “Welcome Back” Appreciation Program
While there is no evidence at this time that credit card data was taken, the company is committed to helping its customers protect their personal data and will provide a complimentary offering to assist users in enrolling in identity theft protection services and/or similar programs. The implementation will be at a local level and further details will be made available shortly in each region.
The company will also rollout the PlayStation Network and Qriocity “Welcome Back” program, to be offered worldwide, which will be tailored to specific markets to provide our consumers with a selection of service options and premium content as an expression of the company’s appreciation for their patience, support and continued loyalty.
• Each territory will be offering selected PlayStation entertainment content for free download. Specific details of this content will be announced in each region soon.
• All existing PlayStation Network customers will be provided with 30 days free membership in the PlayStation Plus premium service. Current members of PlayStation Plus will receive 30 days free service.
• Music Unlimited powered by Qriocity subscribers (in countries where the service is available) will receive 30 days free service.
Additional “Welcome Back” entertainment and service offerings will be rolled out over the coming weeks as the company returns the PlayStation Network and Qriocity services to the quality standard users have grown to enjoy and strive to exceed those exceptions.
SNEI will continue to reinforce and verify security for transactions before resuming the PlayStation®Store and other Qriocity operations, scheduled for this month.
Okay before I get started on this, let’s have a look at a handy little video from the conference that shows us how pretty it is and some if its stats.
Shiny huh? I’ll give you a moment to drool. Done? Alright.
The 2 things on my wish list for the PSP2 was a touch screen and an analogue stick that didn’t break my thumb. Looks like they’ve doubled my request. There are 2 analogue sticks and they look considerably better than the ones on the PSP currently. SO no more breaking my thumb.
Now the touch screen is of great interest to me. On the DS (I do own one) the addition of the touch screen created another layer for games. It added a new way to interact with the games on a new level that made developers have to think. Zelda or Cooking Mama without a touch screen wouldn’t have been the same. Can you imagine a good RPG with a notes screen so you didn’t have to memorise important facts and clues? To take things to another level the PSP2 will have a touch screen on the front and back. Being able to manipulate the screen without your fingers in the way? Hell yes! I can’t wait to see what developers do with this dual touch screen.
So what else? It’ll have a 5 inch OLED screen. That will be nice of course and it should help cut the weight. For connectivity it’ll be 3G, Wifi and GPS enabled. That should be useful since it’ll have an Android store built into it, or access to it at least. So more than just gaming possibilities. Still I don’t need it to do things my mobile phone already does. To round things off it’ll have 6 Axis Motion Sensing system and a shit hot CPU.
There is no UMD though. I’m not sure how I feel about this. As mentioned previously I have an irrational like of the UMD option. To move forward though I’ll just have to let it go and embrace going digital.
Sounds good. Now we just need a release date, games list and a price.
I know I’ve mentioned before that I’m a bit of a PSN addict. Every Thursday, like clockwork, I check the new store items. I realised recently that I can’t actually remember the last time I bought a physical game for my PSP. Why would I when I can get a pretty good selection right off the PSN and I only have to wait as long as it takes to download.
So why don’t I have a PSP Go? Well I can answer that easily, but not rationally. I like my UMD disks. I like to have the option despite the fact that I haven’t used that option in quite some time. It’s a completely irrational reason to keep a piece of hardware that has lower specs and capabilities despite not using the one feature I’m keeping it for. I do have one rational and very good reason for not having one though; the price tag. As much as I love my handhelds, £250 is still a bit steep for me. Considering you can buy a whole console for way less than that.
Of course now I might as well wait for the PSP2. If I’m lucky the rumours will be true and Sony will be making an announcement on the 27th. That’s 3 days before my birthday. Come on Sony, make me a happy birthday girl. Announce something awesome that isn’t anything like the failed PSPGo. Okay truth be told; I’ll settle for a touch screen and a analogue stick that doesn’t break my thumb.
There really was no way I was going to resist this when our own PuffyTail posted a link to it on Twitter. Yes I paid way too much for shipping from the US to the UK, but it did get here in 4 days and that includes the weekend. I’ve been waiting for this little guy forever and finally he’s here and all mine.
I really don’t have much to share. I just wanted to share my joy at getting him today. You can buy one of your own here.
We all have our favourites.
Favourite guilty pleasure TV show.
Favourite gaming platform.
When we all make a choice, oh wait…erm…okay. When most make a choice of what platform they will favour and play on they have a reason. If you’re me you never make a choice completely. The question is, why do you favour one platform over another? I don’t mean, which is better, but why do you like it so much that you’re willing to sink your hard earned cash into it.
I lie, I do play favourites. I have an irrational and rational bias towards the Sony platforms. In regards to the Playstations, it’s usually been a hardware and game bias, mostly hardware. I do love my DS, but there’s just something nice about the shiny PSP that makes me love it. That aside I do own all 3 consoles, both handhelds and a kick ass PC. Not to mention the board games and tabletop RPGs. I flit from platform to another, but most people aren’t like me.
So here’s my question to you: Why’d you make your choice?
I nearly forgot to tell you about LocoRoco 2. Absolutely brilliant game. You can see my review here.
The Planetside:At a Glance article is up. I’m a little annoyed that it’s jsut today been posted as it was supposed to go up on the 1st, but oh well.
Anyhow it’s late so no long posts tonight. Sleepy time for me.