I’m sure that by now you all know that Squeenix is finally doing that Final Fantasy 7 remake. I love Final Fantasy; it’s a top 10 favourite franchise. I can remember playing them on the NES and the Super NES and then later in the 90s playing bootleg ROMs of 2 & 3. I would go to the ends of the earth for Final Fantasy. I saved and bought a Playstation just so I could play Final Fantasy. I really love these games.
Oddly hearing the news of a remake of FF 7 didn’t fill me with the super excited joy like it did so many people, including these guys. Although watching them react did make me happy.
I think maybe the movie industry has burned me on remakes of anything. So many bad remakes just makes me wary of any type of remade thing. I mean, I am happy for it and I will buy it of course, but I just wasn’t brimming with excitement. I’m sure it will be awesome and I’ll love it, but right now I’m a bit underwhelmed. SO what do you think?
My love affair with Final Fantasy started a good 15ish years ago. With each one I’ve fallen more in love than I was with the previous incarnation. Sure there have been some that were better than others.
With each release I get all excited like I’m a child again and ya know this time is no different. I think you know where I’m going with this so I’ll let the vids do the talking.
Interview and more shiny
Final Fantasy continues it’s assault on the world “final” with more information emerging about FFXIII-2. E3 has given us an extra taste of the new game.
The story is going to be following a new character known as Noel (who looks very similar to FFXIII’s Fang – coincidence?). He’s dressed quite unpractically so should fit in well with the FF oeuvre. Noel and Serah (who spent most of the previous game as a crystal) are tasked with taking down a colossal titan called Atlas. The story seems the typical mixture of earnestness and fighting large monsters. I admit that it’s the fighting part that I’m most interested in!
I’m happy to see the paradigm shift combat system is still in place. It was one of the best new features of FFXIII; a battle system based on roles rather than actions that allowed a surprising amount of strategy formation. Now we have the addition of Cinematic Actions. This basically seems like the “press X now!” instructions seen in games like Kingdom Hearts 2. I hope the game will make you work in order to activate this mechanic rather than just gifting it to you after a certain amount of damage or time.
In addition to Cinematic Actions there is another new mechanic called Feral Link. When you beat monsters they may sometimes drop all crystal which will allow you to add that monster to your party. Which monster fights with you depends on which paradigm you shift into during fights. This should create tons of new strategy options during battle and I can’t think of another Final Fantasy game that allowed you to fight alongside monsters. It seems like a really fun addition.
In other good news, it appears that the game will not be as linear in nature as it’s predecessor. I don’t expect it to be fully removed from FFXIII’s horrible corridor system but it will be nice to have more than once choice on which corridor to take!
All in all, FFXIII-2 seems to be offering tons of monsters, lots of grinding and battles with enemies larger than air ships. If this is your sort of thing or you enjoyed the previous game then FFXIII-2 is shaping up to provide a first class gaming experience. I just wouldn’t expect anything ground breaking to be found here.
So, I finally got around to playing Final Fantasy XIII. When it came out I was distracted by other games and the generally negative reviews dampened my interest; but it’s Final Fantasy so clearly I was going to play eventually. Yes, I love Final Fantasy games. I love the cheesy dialogue with the tacked-on saccharine philosophy. I love the completely impractical clothing choices and the gravity-defying hair. I love the fantasy landscapes and the sheer variety of creatures. But mostly, I love the fighting.
The fighting is the real reason I play FF games. The rest is just icing. For me, the strategy is what keeps me coming back for more. I have never really understood why FF games are labeled as RPGs. They share more in common with the Total War series than they do with Fallout or Mass Effect. You are only “role-playing” in so far that you are in control of a number of characters but you don’t get to decide how they should react to the plot. The only control you have is over upgrading their weapons and their skill-sets. These are two things that I love doing but would you really call it role-playing when you have no access to their emotional reactions? But as a strategy game I have often found FF to be a complex and in-depth affair that has often given me the chance to seek out some of the hardest gaming battles around. It’s not everyone’s cup of tea but I find it pretty satisfying. I imagine that this is what attracts a lot of other people to the franchise. This is also why I find some of the game design in FFXIII to be very odd indeed.
FFXIII is very insistent about holding your hand every step of the way. For the first 2/3’s of the game you will be restricted to moving along one path. There is no open world and no choice about where to go. You just keep ploughing ahead down corridors that don’t give you any opportunity to divert from the path. You can’t choose your own battle team (often the characters are in completely different areas of the world to one another and the narrative keeps switching back and forth between them). You are limited to upgrading your characters in only the areas the game has chosen for you. In battle, you can only control the actions of your main character and are limited to assigning roles to the rest of the party. You don’t have access to upgrading your weapons. The game does eventually make all these things possible and if you put the time in you will end up in an open world, free to do what you want. But it takes at least 15 hours to reach this point. 20 if you’re like me and stop to fight everything. Most players of FF games will already be familiar with most of FFXIII’s mechanics. 20 hours is an awful long time to wait for the game to take the training wheels off. Perhaps they implemented this narrow, restrictive gameplay in order to encourage new players? If so, I wonder what new gamers would put up with 20 hours of being pushed down corridor after corridor.
Upgrading weapons is another area which makes little sense. Battles, treasure chests and shops (all shops are accessed through save points – you don’t get to talk to NPC’s!) all yield a massive array of items. There must be hundreds of different items you can pick up, all which can be used to upgrade your weapons and accessories. The items are all named, categorised and have different experience point values BUT they essentially boil down to 2 things. Organic and inorganic. Organic materials have low exp but add multiplier points to your weapons for all items added after. Inorganic materials have high exp but no multiplier points. Therefore your strategy for upgrading is simple – add organic until you get max multiplier, then start adding inorganic. What was the point in naming and explaining hundreds of items when they no effect on your upgrades beyond these 2 categories? It’s almost like they had plans to do something more interesting and then decided against it. There is no strategy to upgrading your weapons or accessories and therefore it becomes a chore and not part of an essential game mechanic.
On part of the game I will defend is the battle system. I have seen many complaints regarding the fact that there is an “auto-battle” system. Yes, there is, but if you expect the characters to win a battle without your input then you won’t make it very far in this game at all. In FFXIII the fighting is less about specific commands and more about what roles you assign to your characters. There are 6 different roles (although you characters will start out with access to only 2 or 3 of them) and you will have to carefully select which ones you want your character to take in battle. You can change these roles in battle using a system called “paradigm shift”. If you want to make it through a boss battle then you better pick these roles carefully and keep a close on eye on what’s going on in order to “shift” effectively! It’s hard to explain unless you’re playing it but the system really does allow a depth of strategy, especially when it comes to working out how best to take on a particular enemy or in deciding how to level your party effectively. Despite this, I do understand the complaints. It is somewhat simpler than previous FF games…yet it is still very complicated for the uninitiated player. I once again wonder who the target audience for FFXIII is!
Ultimately, if you like FF games and you are willing to push for 20 hours in order to reach the open world of hunting massive fantasy creatures then FFXIII can become quite a rewarding game. I can tell that I am going to be sinking in quite a lot more hours and enjoying myself immensely. However, this amount of time is not a reasonable expectation of most players. Games should draw you in straight off the bat or at least within the first hour. In comparison to other games, FFXIII seems reluctant to let you just play.