It will come to no one’s surprise that I’ve been playing Destiny. I did play it for a while when it first came out, (as well as the PS4 Alpha & Beta), but then I put it aside for a couple months while I dove into the holiday games and became an assassin for a couple of months. Before I turn into a sackgirl I’ve been taking a break and playing Destiny. After the full on story of AC:Unity, I just wanted to play something that was simple for my brain to process; point and shoot.
Simple isn’t really something Destiny does. Gameplay-wise, yes it’s straight forward, but the story keeps confusing me. You would think by now, I’m level 26, I’d be able to remember which are the Cabal and which are the fallen, but I keep getting my bad guys mixed up. I don’t know why I keep doing it, but I do. It could be that all of the aliens aren’t very alien. The only aliens I can consistently remember the name of are the Vex, but they’re all robots. Still, all of our invading alien races are humanoid in shape. I think this is what keeps confusing my brain. I’m sure the confusion is just me, but that aside I do wish the aliens were more alien. There are a couple of exceptions, but on the whole they’re humanoid. For once I’d like to see aliens that really look alien. My own character’s race is an alien, but I’m looking rather human-like.
The human shaped aliens and my goober brain aside, I do really like the story and the world. I like that for once it isn’t just a single bad guy come to take over the Earth. The enemies in Destiny not only don’t like us, but they don’t like each other as well. There are many times in the game when you’ll come across them fighting each other and paying you little mind until you decide to shoot them in the head. This gives a new dynamic to the conflict. The Earth isn’t just being invaded; it’s become a battlefield for these other races as much as it’s an invasion. Obviously when it comes to the gameplay in a situation like this you get the chance to use this to your own advantage and play them off each other to your advantage. With all this conflict going on I’m really excited to see what comes next and how the story evolves.
Speaking of the gameplay, this isn’t rocket science. The controls aren’t hard to memorise and they do have several different button layouts to choose from. I stuck with the default layout though and found it worked fine. A good button layout is one of my top priorities in a game. If I can’t re-map keys then there had better be options. I have giving up on games where the layout just didn’t work for me. Dark Souls was such a game where this happened to me; the buttons just didn’t work for me and made it harder for me to play. No problem here though and the button combinations for specials are easy to handle as well.
This is an FPS, so no shock that you’re in first person perspective shooting at things. Now, I am utterly shit at aiming on a console in first person, but once I got used to it I was pretty much okay. I do use a big gun that shoots a lot of bullets, so I do manage to hit things. The closest I get to a sniper rifle is my rocket launcher; point and boom. Destiny is the polar opposite of Borderlands 2 in their approach to the gun types available. There is a small selection of gun types and the power differences are minor. The main differences in power are between the rarity types; basic, uncommon, rare, legendary and exotic. I’m sure you’re all smart enough to understand the rarity scale. You’re able to equip 3 weapon types for a variety of situations and preferences. You have your primary, special and heavy weapon. Basically it’s like this; kill, fucking kill, blow it the fuck up. One big perk with the weapons is that any weapon can be used by any class. So you truly get to use the type of weapon you like to use best. It’s the best approach a game can have to enable catering to different play styles. I personally favour the Auto Rifle for my primary, the Fusion Rifle for my Special and as mentioned the Rocket Launcher for my Heavy. If you shoot enough bullets fast enough you will eventually kill what you’re aiming at.
Combat can get a little frenzied at times and I must admit that after a couple of long intense missions my hands need to be pried off the PS4 controller. Some of the big strike missions feel like you never stop shooting and you’re always all tensed up shooting and running and shooting and hiding. Sometimes during these big fights I may scream, but they are really so much fun. The story missions are more paced and not the constant killing spree. The Strike missions are bigger and involve other players in co-op with yourself. These missions on average take around 30 minutes to complete and they are usually 2 or 3 stages of intense fighting. It’s in these that I get all amped up and clutch my controller rather tightly as I shoot everything in sight.
It could be that some of my tension comes from playing a Warlock. There are 3 classes; Titan, Hunter and Warlock. The Titan is the tank and big hitter, i.e., a fighter. The Hunter is the quick medium powered fighter, i.e., a rogue. The last is the Warlock which is the “magic” user, i.e., the weakling. During the alpha/beta I played a Hunter and I loved it a lot, but when I bought the game I went for the Warlock, because I didn’t want to be the fighter/tank class and I wanted something different. In my experience the Warlock is weaker in armour, but once you know that and adjust your play style you’re good to go. They have good ranged combat, such as awesome grenades, and you can get the ability to revive yourself. The Hunter is a very quick fighter with medium armour. Hunters are a good middle ground class. As mentioned, the Titans are the big bad fighters. They have good armour and can hit really hard. If you like running up and smacking the shit out of your enemies then you might want to play a Titan.
Destiny is a MMO though which means there are other people around, but the game mechanics allow for this and work well. You can choose to play through the main story with friends or on your own. When you’re out in the world you will see other players but you don’t have to talk to them. Same goes for the PUG Strike missions that require 3 players to play; you don’t have to talk to them if you don’t want to. Sometimes you get good random groups and sometimes you don’t, it’s always luck of the draw. The console servers are split, so Playstation and XBox. The Playstation servers aren’t region split, e.g., UK can play with Canada. Most likely the XBox servers aren’t region split either, but as I don’t own the game on the XBox I couldn’t tell you for sure.
As you go through the game you get 2 transport modes. First is your ship that you go between planets in and the other is your Sparrow. The sparrow is kind of like the speeders in Star Wars. You use the Sparrows for zipping around on the planets’ surfaces. They’re great little things for getting places fast and they’re a lot of fun to ride. The big spaceship you have for going between planets is just cosmetic unfortunately. You can find or buy different ones, but currently they don’t do anything. It would be fun if Bungie created space skirmishes to use the spaceships in. I would suck fighting in space, but I think a lot of people would enjoy it and it’d be another game aspect to broaden the appeal. On some planets and in the PvP there are temporary vehicles you can use that also have weapons on them. Always be careful on any vehicle. You never want to be on it when it explodes; it hurts a lot.
To wrap up all this meandering through Destiny I’d like to touch on the PvP. As a general rule I don’t do PvP, but I have dabbled a little. There are 4 types of PvP so you should be able to find your favourite kind here. The one I usually opt for is Control and this is a 6 person per team based capture the flag type of scenario only there are multiple flags to capture and the other team can take them back and vice versa. You also have Clash; 2 teams of 6 competing for the most kills. Similarly you have Rumble which is a 6 player free for all everyone kills everyone scenario. The last is Skirmish and involves 2 teams of 3 players in a variation of team deathmatch. I don’t really enjoy PvP and prefer the co-op Strike missions, but the option is there for those who enjoy it. You can enjoy without ever touching the PvP and not be missing out.
Overall I am very happy with the game. Great action and story thrown into some beautiful environments. The videos and screenshots above are mine and I loved making them. If someone like me who is terrible at FPS games on the console can get to grips with it and enjoy it, then I think others will as well. Sure there is some grinding for gear, but that’s hardly unexpected for an MMO. For me even the grinding is fun though as I get to go through the bounties and revisit areas I barely survived through the first time. The first DLC, The Dark Below, is already out and the next should be coming soon. I only get time to play on the weekends really, but feel free to add me if you’re playing on the PS3 or 4; just mention the site so I know how you found me.
I was watching the Borderlands Pre-Sequel E3 trailer again for like the millionth time and I realised I had said absolutely nothing about it here. So, new Borderlands coming in October. If you think I don’t have it pre-ordered then clearly you don’t know me. Not even caring that it’s on the PS3, it was ordered the second I found out about it. At first I kind of wondered why they had released it on previous gen, but then I got to thinking about it and figured it made sense. Your games linked together so it makes sense that the third likely would as well. I’m not sure it matters really where they release it, but just that they do. I lost count of the number of times I played through Borderlands 2 with the hubby. I know that game inside out.
So being a highly anticipated game, I’m practically counting the days until it’s released. For Borderlands I would return to my PS1 if it meant I could play it some more.
Watch the videos; the first one has a Moon Dance!
Every now and then a indie game dev will come a long and put out a game that immediately draws my eyes to it. SuperGiant Games has done just that with their recent release. Transistor is such a beauty to behold that when I watched the trailer for it I just didn’t care how it played; I needed to see more of it. This is a game that has some wonderful graphics. It’s like you’re interacting with a painting.
Have a look at this little video I did to show this very thing off. It started raining and things got a little fuzzy like rain drops on a windscreen.
So the story has a very Noir crime detective feel to it. Like 1930s type old school detective noir books. Bad guys and bad things went down in the place you’re singing at. Your character Red doesn’t speak. Her voice was stolen by the bad guys when they invaded the place, but your sword does talk. The sword is holding the “soul” of a man who appears to be your greatest admirer. The narration has this third person feel since Red doesn’t speak. If you play this on the PS4, go into the settings and turn on the controller speaker. All of the narration then comes out at your hands like you’re holding the sword. It does so much to the immersion.
The gameplay isn’t anything new, hit bad things with your big sword called Transistor. Now you can just hit things with the abilities your garner and combine or you can go into a screen freeze and chain moves. When you come out of the freeze the moves action as you planned them. This is especially useful when fighting bigger bad guys. As you go through the game and the city, called Cloudbank, you gather other “souls” which give you abilities. These abilities can then be used as is, combined with other abilities to make something new, or they can be boosted with skills you earn. This makes for a lot of options when you’re playing and something isn’t working.
I have really enjoyed this game. It has some wonderful ideas about combat options, but above all that it is so amazing to look at. The artists at SuperGiant Games should be commended for the wonderful visuals they have provided. It’s indie developers like them that take something so simple and they give you something so interesting in return. I would put this game up on the same shelf as Flower and Journey. It is a game I recommend everyone play.
So a few of my own highlight from yesterday’s announcements and I’m going to start with my top of the heap favourite. When I heard this news today I actually whooped a little. They’re remastering Grim Fandango.
Of course we have the beauty of the next Assassin’s Creed game. I’m really excited for this. It looks like the free running and combat has been changed and it looks good. I’m also happy to see more building interiors and a floating waypoint.
Then we have the wonderful news of another Uncharted and another Far Cry on the way for our loving joy.
And lastly we have a little puzzle game with some lovely art and should be with us soon; Valiant Hearts. Visually very stunning and just my sort of game.
I may or may not give up a full review of Watch Dogs, but I can assure you that I’ll be posting more videos to add to these ones. Last week I took Thursday and Friday off of work so that I could have a 4 day weekend of playing nothing but Watch Dogs. I have been waiting for a very long time for this game and I may be a little more than a little obsessed with it. This is of course more than my normal gaming obsession. I am pretty sure that someone has been peaking inside of my brain when they were coming up with ideas.
There’s something i need to say though before I go any further. Fucking stop comparing Watch Dogs to GTA!! I swear, if one more reviewer compares it to GTA I may kill someone. Yes Watch Dogs is a sandbox game. Yes it has main and side missions. Those are all traits of sandbox games, not just GTA. I love GTA, but it isn’t the be all end all of sandbox games. So stop fucking calling it a wanna-be GTA game. It’s not.
Okay, I suck at driving in any game. I rarely get to where I want to be in a very good condition. I will run into other cars and mow down pedestrians hopefully without blowing up my car. Now, driving in Watch Dogs isn’t the best. Some of the cars can be a little like driving bricks with wheels, but it is possible to get from point A to point B in one piece. Mostly this is aided by their nearly indestructible vehicles. I almost never get anywhere without side swiping a dozen cars and running head long into at least one car as I attempt to turn a corner.
I always try out the motorcycles in any game that has them cause I’m less likely to end up hurtling down the road as a fireball if the controls for it are any good. Usually they aren’t very good. This time though the motorcycles are my preferred mode of transport. Between the robustness of their structure I don’t blow up as often and I can actually go pretty fast.
Of course if I happen to misjudge an intersection I might get an impromptu flying lesson.
That second video is a little bit of showing off of the PS4 as well. Riding a motorcycle at night in the rain with a thunderstorm and it looks awesome. How could I not share that.
It’s not all about the cars though, you can steal the boats too. I have found this especially useful when I’ve managed to trigger the cops and they want my head on a platter. Solution; find a boat. I am generally very impressed by the NPC AI, but the cops are kinda stupid in this respect. Somehow they just become blind when you reach the water even if there are helicopters.
I’ll be back with more I’m sure, but for now here’s some proof that it’s not all about the videos. A lovely moody shot of our hero against the Chicago skyline.
…Walk into a Lego game.
Oh, alright – yes, one does. After all, Lego has something of a reputation now for picking up licences and turning them into cool (if increasingly expensive) toys and highly enjoyable computer games. And to be honest, there’s not a lot new here that we haven’t already seen before.
There is, however, something we’ve not heard before: actual film dialogue spoken by the mini-figs during cut scenes. I must admit, I was incredibly sceptical that this was going to add anything to the gaming experience, and was quite frankly concerned it would lead to a degree of programming laziness if the designers no longer had to rely on visual gags and some clever lateral thinking to get the point across.
Fortunately, I needn’t have worried: there are still some warped moments of silent comedy joy (Boromir’s death scene being one of the highlights, along with Peter Jackson’s cameo appearance), and the overlaid dialogue is kept to a minimum. They’ve also done remarkably well in getting people who can grunt and argh in convincing impersonations of the original movie cast.
There are, as ever, two methods of play: story and free, along with an incredible open world that you can smash to buggery. The backgrounds are beautifully rendered and there’s plenty to break in your quest for cash and glory (trust me, there’s something deeply satisfying about wrecking Tom Bombadil’s domicile and beating the bejeebers out of Rivendell). Fortunately, everything’s quite close together, so you won’t have to walk too far to satisfy your thirst for wanton destruction.
There’s also a rather fascinating split-screen technique in two-player mode that enables you to handle the action when things begin to fall apart. And I don’t mean split-screen in the way it’s worked in previous games (although that’s still there, too): no, in this version, the story literally splits, with Player One on the left hand side controlling a character running through a completely different (though often parallel) storyline to Player Two’s on the right hand side. The only downside to this is that you inevitably end up missing part of the plot because you have too much to concentrate on on your side of the screen, but you can always swap over during freeplay and see what you were missing.
Lego has a tried and tested formula which they really haven’t altered for this latest release; after all, they dealt with the worst glitch in the Star Wars games fairly early on (the one where one player could drag the other player off the screen to their death if you got too far apart). Sadly, this means that the hit-and-miss jumping issues still remain, and until you buy the Fall Rescue red brick, you’re at the mercy of dodgy camera angles and falling off things because you weren’t pixel perfect in your aim. And it’s probably best if you’re really nice and calm before going through the Dead Marshes in the open world, because there are some truly evil bits of jumping that will have you cursing lily pads for the rest of your days, otherwise.
As well as completing the story, quite a major part of the game is questing for mithril bricks and blacksmith’s plans, from which the baldy dwarf in Bree will make you allsorts of insane weapons and toys, including a carrot bow, a squeak sword and a disco light phial that makes anyone near you dance to what is a truly terrifying theme tune dialogue rap mash-up. Many of these items are required to get access to the red bricks which give you extra powers, all the way from the very useful (Fall Rescue and Invincibility) to the downright silly (8-bit music and animals pooing studs when you ride them).
All in all, this is another fun game from Lego and Traveller’s Tales. It’s so much fun, in fact, that for the first time ever we kept on coming back to it until we’d won all of the in-game and X-box achievements (including the almost obligatory Boromir meme one). There is DLC available: 2 character packs (one includes a miniature Balrog, which I really hope is as cute as mini-Sauron) and a weapons and magic pack, with possibly another character pack on the way. I’m not sure I entirely approve of Lego DLC, but I suppose you can’t blame them for trying to rake as much cash as possible from our tiny, battered hands…
With all the AAA games being released at this time of year it can be easy to miss the smaller titles. It’s a shame because it can mean that more inventive or eclectic titles don’t get the attention they deserve. I think this is probably going to be the fate of El Shaddai: Ascension of the Metatron so I’m glad I got the chance to play it before I become distracted by Batman: Arkham City and Battlefield 3.
El Shaddai is inspired by the apocryphal Book of Enoch. Enoch is the great-grandfather of Noah and the book describes the story of the Watchers. The Watchers are fallen angels who created children with mortals; the Nephilim. The plot of the game is very simple. Enoch must defeat seven fallen angels and the Nephilim in the Tower of Babel in order to prevent God from issuing a great flood to destroy mankind. The Nephilim are odd yet cute looking creatures who have the unfortunate habit of eating one another until they become flaming giants. It’s difficult to follow what is happening at times. It doesn’t matter very much though. The truly stand out feature of this game is how it looks.
You can’t talk about El Shaddai without talking about the visuals. The environments of each level are astoundingly diverse. Each level in the Tower of Babel looks like it was pulled from a different game and all of them are beautiful. You will find yourself in realms that look like they were made from fireworks, levels that bleed cutting-edge future tech, places that feel like you’ve been transported into a candy-striped Super Mario World and worlds that are ethereally breathtaking. Seriously. Take a look.
The fallen angels that inhabit the Tower can create any worlds they want and each level is a reflection of them. Imagination runs rife through this game and the visuals are important. You won’t find a Heads-Up Display on your screen to tell you how much energy you have left or how close you are to gaining an Overboost attack – these things are also represented visually by how much armour you have on or how…on fire you seem to be. Every so often you’ll run into Lucifel (basically Satan before he stopped being on speaking terms with God) who is chatting away about how you are doing on his mobile phone to God. He acts as your save point and narrator. At one point he even cheekily tells you how long it’s going to take you to complete the game…if you’re good enough, that is!
The gameplay is split into two parts. You have your platforming segments and your combat segments. The platforming is a lot of fun. It feels like a throwback to games of 15 years ago and is varied and tricky enough to be enjoyable. Sometimes, however, the heady visuals of the game can impair how well you judge distances and you will find yourself leaping into thin air when you were sure you were going to land on solid ground. This can be annoying but most of the platforming sequences are well designed.
The combat is based on a rock, paper, scissors mechanic. You have three weapons – the arch (offensive melee), the gale (distance projectiles) and the veil (defensive shield) and will need to switch between them in order to defeat the enemies who will be weak to a specific weapon. However, you can only carry one weapon at a time. To switch you must steal your opponents’ weapons! You also need to keep an eye on your weapon’s “purity” because if the weapon becomes corrupted the damage of your attacks will drop to nothing. Despite Enoch’s attacks being basically mapped to only one button do not think that you can get through the combat simply by bashing. You will need to learn to delay, to combo, to counterattack and defend in order to exploit your enemies tactics. I hard won battle can feel extremely satisfying.
Unfortunately there is not much change in the enemies. You will meet the same ones through-out the game – in later levels there is normally just more of them. The boss battles are mainly a matter of observing the pattern and figuring out when to hit them and with what. The battles aren’t easy but it feels like there is a lack of imagination in the combat. This is a shame since it feels like the rest of the game is over-abundant in it. It doesn’t stop them from being fun but it does make the game feel somewhat lacking.
I would still highly recommend renting or picking up this game if you have the time (it’s only £17.95 at Zavvi right now). It’s a bit of an odd and disjointed experience (there is one particular boss battle I will never get out of my head!) but it will be an experience unlike anything else you’ve played this year. It’s not perfect but it is unique. And that’s worth a lot.