When it was announced the Amy Hennig was leaving Naughty Dog I must admit I did panic a little. She’s been the awesome force of the story behind Uncharted since the beginning. I feared that Nathan
Fillion Drake just wasn’t going to be the same without her. As more information came out it became clear that some of the other driving forces of previous Uncharted games would be at the helm of A Thief’s End, I felt a little more comforted. Now of course the E3 trailer is out and it’s 7.5 minutes long. I think this may be the longest gameplay trailer for E3, or at least that I know of.
Watching this I laughed and I did a little squee. There are a couple places where it gets a little tense. It’s over 7 minutes long and in that time they really do show you a variety of gameplay, but they also show us that the wit is still there. After seeing this I’m so excited you’d think I was a 6 year old who got into the bag of jelly babies and ate them all. Totally bouncing off the walls.
So a few of my own highlight from yesterday’s announcements and I’m going to start with my top of the heap favourite. When I heard this news today I actually whooped a little. They’re remastering Grim Fandango.
Of course we have the beauty of the next Assassin’s Creed game. I’m really excited for this. It looks like the free running and combat has been changed and it looks good. I’m also happy to see more building interiors and a floating waypoint.
Then we have the wonderful news of another Uncharted and another Far Cry on the way for our loving joy.
And lastly we have a little puzzle game with some lovely art and should be with us soon; Valiant Hearts. Visually very stunning and just my sort of game.
I may or may not give up a full review of Watch Dogs, but I can assure you that I’ll be posting more videos to add to these ones. Last week I took Thursday and Friday off of work so that I could have a 4 day weekend of playing nothing but Watch Dogs. I have been waiting for a very long time for this game and I may be a little more than a little obsessed with it. This is of course more than my normal gaming obsession. I am pretty sure that someone has been peaking inside of my brain when they were coming up with ideas.
There’s something i need to say though before I go any further. Fucking stop comparing Watch Dogs to GTA!! I swear, if one more reviewer compares it to GTA I may kill someone. Yes Watch Dogs is a sandbox game. Yes it has main and side missions. Those are all traits of sandbox games, not just GTA. I love GTA, but it isn’t the be all end all of sandbox games. So stop fucking calling it a wanna-be GTA game. It’s not.
Okay, I suck at driving in any game. I rarely get to where I want to be in a very good condition. I will run into other cars and mow down pedestrians hopefully without blowing up my car. Now, driving in Watch Dogs isn’t the best. Some of the cars can be a little like driving bricks with wheels, but it is possible to get from point A to point B in one piece. Mostly this is aided by their nearly indestructible vehicles. I almost never get anywhere without side swiping a dozen cars and running head long into at least one car as I attempt to turn a corner.
I always try out the motorcycles in any game that has them cause I’m less likely to end up hurtling down the road as a fireball if the controls for it are any good. Usually they aren’t very good. This time though the motorcycles are my preferred mode of transport. Between the robustness of their structure I don’t blow up as often and I can actually go pretty fast.
Of course if I happen to misjudge an intersection I might get an impromptu flying lesson.
That second video is a little bit of showing off of the PS4 as well. Riding a motorcycle at night in the rain with a thunderstorm and it looks awesome. How could I not share that.
It’s not all about the cars though, you can steal the boats too. I have found this especially useful when I’ve managed to trigger the cops and they want my head on a platter. Solution; find a boat. I am generally very impressed by the NPC AI, but the cops are kinda stupid in this respect. Somehow they just become blind when you reach the water even if there are helicopters.
I’ll be back with more I’m sure, but for now here’s some proof that it’s not all about the videos. A lovely moody shot of our hero against the Chicago skyline.
Yes, I know, I’ve been so majorly slack and crap that I have no excuse at all. I’m here now though and I have a shiny new PS4 to share with you all. Now, since I live in the UK I’ve only had this little beauty for just short of a month. Before you ask, no I did not go to a midnight launch. I pre-ordered it back in June when they announced it at E3. There was never any question about which console I was going to get this time around. I don’t normally buy at launch with consoles, but I’ve made a couple exceptions for Sony in the last year. I got a Vita at launch and now the PS4. It is not a decision that I regret at all.
In the couple of months that I’ve now had the machine there is one clear winner in all of the new innovations and changes that Sony has made; the controller. When Sony was releasing pictures of the PS3, the controller was redesigned and had a boomerang like shape and the arms were round and tapered. There was huge outrage at the change from the original style of the DualShock controller so they stuck with the staid design and we didn’t get the new one and I was unhappy. See, I used to have one of the old Sidewinder gamepad controllers and they had this boomerang shape with the tapered round arms. This controller was very comfortable to use. So with the PS4 controllers we got a melding of the two. The DualShock shape is there, but the arms are round and tapered giving them this wonderful shape to hold in the hands. I have managed to play 4-5 hours at a time without getting that hook-hand effect that happens with the old DualShock controller shape. This is a change that was a long time coming and I’m so happy that they finally had the guts to make this change.
On to the interface I think, which is very different. The most obvious change is that we no longer just have the single horizontal bar with all of our function icons.Instead we have two parallel horizontal bars. The top bar of icon are the functional icons like previously; so trophies, PSN Store, trophies, etc. Thee icons are all self explanatory so I won’t really go into them. what I will mention is the improvements in the Trophy section. Unlike on the PS3, the sync and display here is much faster and won’t lock up the whole damned machine as it slowly contacts tot Sony servers to update. I was very happy to see this had been improved as it always drove me up a wall. Also, if a game has trophies for DLC, these are separated too, which is kinda nice too. The bottom row are your installed games like the old game icon on the PS3. The big change here is that by pressing down on the D-pad you can go into the detail for the game that includes current DLC, fried events and your current trophies and news for the game. I find this info very useful as I’ve missed DLC before and I like knowing what my friends have been getting up to in the games I’ve been playing. This is a good social addition I think.
Speaking of social additions, we now have the Share button on the controller. This button will let you share video and screenshots to Twitter and Facebook. Now I’ve done a bit of sharing of screenshots and 1 video, neither are the full resolution of what you’re seeing on your screen. For the screenshots you can share them to Facebook or Twitter and the size is actually pretty good even if it has been shrunk, Videos can unfortunately only be uploaded to Facebook. Now the really big problem with this is that Facebook hides the HD better quality video though. Have a look at it here on the femme gamer FB page.
I ripped the HD video out of Facebook though and you can see it below. Still not as good as what I’m seeing on my TV, but it’s much better than the crap quality Facebook presents as default. I really would like to have more control over the quality and file size of what I share. Also, the ability to upload videos to YouTube or another such site would be most appreciated so e aren’t all hobbled with the crapness of Facebook.
Now that I’ve had the console for a couple months, I’m more than happy with my choice. It’s a great machine that has me moved flawlessly from my PS3 to the PS4. It was easy to get to grips with the interface, the game loads while installing is perfect. Sony has listened to all the gripes we had about the PS3 and they addressed them in the PS4. A couple of the most painful things on the PS3 was the syncing of trophies and exiting a game; they fixed it in the PS4. It is the small things with the new generation of the Playstation that has made me the happiest.
Oh, and it’s all very beautiful to look at.
So the 2 big bad boys have gotten their conferences out of the way yesterday. Microsoft and Sony both made their announcements about the next gen consoles that we’re all waiting for.
I’ve pre-ordered a PS4 and that’s all I’m saying on the console wars. Here are both conferences in full.
And something to make you giggle.
Okami HD is the remastered version of the PlayStation 2 title made by Clover studios and published by Capcom which was released in the UK back in 2006.
Set in the ancient land of Nippon (Japan); you play as Amaterasu, the reincarnated goddess of the sun who has been sent back to earth. Together with your little sidekick, a woodland sprite named Issun, you travel across the country in order to destroy the malevolent forces that are wreaking havoc on the land and its inhabitants. Over the course of the game you discover new locations, take on ferocious creatures and collect new powers for Amaterasu’s ‘Celestial Brush’, making better equipped to fight off the demons.
So what has been added to the PS3 HD version?
Well first up is obviously the graphics; the stunning sumi-e style art is back and now in glorious 1080p. Every detail is a lot clearer than both the PS2 or Wii versions with cut-scenes and gameplay continuing to be pretty much indistinguishable from each other.
The music is elegant and fits perfectly with any setting, whether it’s a wide open field or the lair of a ferocious beast.
The combat is an excellent combination of melee action and the Celestial Brush, making Amaterasu a force to be reckoned with. The brush can be used outside of battles as well. You can use it to with help solving puzzles or just so you can change it from night to day; the Celestial Brush is a handy tool. There’s also a levelling system for the brush. Doing good deeds or by defeating bad guys will give you ‘Praise’. The ‘Praise’ can then be spend on enhancing your brush or gaining another life orb.
As it’s an HD remake on the PlayStation 3 the game wouldn’t have been complete without a trophy system. While some are challenging to get, most are just arbitrary achievements that you get for just playing the game normally, which to me seems pointless.
Speaking of pointless, Okami HD is compatible with the Playstation Move. Now, I don’t own the Move controllers, but I did try playing the Wii version of Okami when came out in 2008. If the Move controller is anything like the Wii version of Okami then it may be better to steer clear.
One last thing , I’m surprised that Capcom or Clover didn’t look into adding a remote play functionality for the Playstation Vita; considering the dual touch screens it seems like a fairly good idea; but oh well.
Overall Okami HD is brilliant remaster of a severely underrated PS2 game; Everything fits perfectly together to deliver a wonderful game that leaves me feeling nostalgic. With an interesting plot , breathtaking graphics and a wide array of diverse characters, this game will keep you entertained for a long time to come.