Here we sit on the eve of The Taken King finally landing on our consoles and I find myself very excited. I have taken Wednesday and Thursday off work even. I’ve spent the weekend working on the new subclass quests for my Warlock with my clan. We also had a bit of a go on the new Crucible mode called Mayhem. For those who may not know, Mayhem is a new mode where your super and grenades recharge very fast. I only ever play Crucible with my clan, because they make it fun, and Mayhem was fucking awesome. I don’t think I’ve ever had so much fun in The Crucible. Supers and grenades going off everywhere; bodies flying all over the place. It was great. I must thank my awesome clan, the Guardians of Sarcasm, for making Crucible fun. I never would’ve gone in there without them. Thanks guys.
Bungie did a series of live reveal streams on Twitch as well that allowed us to see some of the strikes and public events. They have done some serious tweaking to the Strikes that looks great. Bosses that tag team and then double team you. The new public events look really interesting. They’ve added in a some variables that should keep the events fresh and fun. I can’t wait to play then with the guys. So here you are, below are the videos from the Bungie live streams.
Enjoy and I’ll see you on the other side of the release.
After the last expansion bringing us into the Reef and closer to the Awoken, I was hoping we’d get more in the next expansion. My character is an Awoken so I have a vested interested, but they’re also very mysterious and that makes me want to know more. Instead though we get to see Crota’s daddy come for revenge. Not the most original plot device, but I’m sure it will be fun nonetheless.
When it was announced the Amy Hennig was leaving Naughty Dog I must admit I did panic a little. She’s been the awesome force of the story behind Uncharted since the beginning. I feared that Nathan
Fillion Drake just wasn’t going to be the same without her. As more information came out it became clear that some of the other driving forces of previous Uncharted games would be at the helm of A Thief’s End, I felt a little more comforted. Now of course the E3 trailer is out and it’s 7.5 minutes long. I think this may be the longest gameplay trailer for E3, or at least that I know of.
Watching this I laughed and I did a little squee. There are a couple places where it gets a little tense. It’s over 7 minutes long and in that time they really do show you a variety of gameplay, but they also show us that the wit is still there. After seeing this I’m so excited you’d think I was a 6 year old who got into the bag of jelly babies and ate them all. Totally bouncing off the walls.
It will come to no one’s surprise that I’ve been playing Destiny. I did play it for a while when it first came out, (as well as the PS4 Alpha & Beta), but then I put it aside for a couple months while I dove into the holiday games and became an assassin for a couple of months. Before I turn into a sackgirl I’ve been taking a break and playing Destiny. After the full on story of AC:Unity, I just wanted to play something that was simple for my brain to process; point and shoot.
Simple isn’t really something Destiny does. Gameplay-wise, yes it’s straight forward, but the story keeps confusing me. You would think by now, I’m level 26, I’d be able to remember which are the Cabal and which are the fallen, but I keep getting my bad guys mixed up. I don’t know why I keep doing it, but I do. It could be that all of the aliens aren’t very alien. The only aliens I can consistently remember the name of are the Vex, but they’re all robots. Still, all of our invading alien races are humanoid in shape. I think this is what keeps confusing my brain. I’m sure the confusion is just me, but that aside I do wish the aliens were more alien. There are a couple of exceptions, but on the whole they’re humanoid. For once I’d like to see aliens that really look alien. My own character’s race is an alien, but I’m looking rather human-like.
The human shaped aliens and my goober brain aside, I do really like the story and the world. I like that for once it isn’t just a single bad guy come to take over the Earth. The enemies in Destiny not only don’t like us, but they don’t like each other as well. There are many times in the game when you’ll come across them fighting each other and paying you little mind until you decide to shoot them in the head. This gives a new dynamic to the conflict. The Earth isn’t just being invaded; it’s become a battlefield for these other races as much as it’s an invasion. Obviously when it comes to the gameplay in a situation like this you get the chance to use this to your own advantage and play them off each other to your advantage. With all this conflict going on I’m really excited to see what comes next and how the story evolves.
Speaking of the gameplay, this isn’t rocket science. The controls aren’t hard to memorise and they do have several different button layouts to choose from. I stuck with the default layout though and found it worked fine. A good button layout is one of my top priorities in a game. If I can’t re-map keys then there had better be options. I have giving up on games where the layout just didn’t work for me. Dark Souls was such a game where this happened to me; the buttons just didn’t work for me and made it harder for me to play. No problem here though and the button combinations for specials are easy to handle as well.
This is an FPS, so no shock that you’re in first person perspective shooting at things. Now, I am utterly shit at aiming on a console in first person, but once I got used to it I was pretty much okay. I do use a big gun that shoots a lot of bullets, so I do manage to hit things. The closest I get to a sniper rifle is my rocket launcher; point and boom. Destiny is the polar opposite of Borderlands 2 in their approach to the gun types available. There is a small selection of gun types and the power differences are minor. The main differences in power are between the rarity types; basic, uncommon, rare, legendary and exotic. I’m sure you’re all smart enough to understand the rarity scale. You’re able to equip 3 weapon types for a variety of situations and preferences. You have your primary, special and heavy weapon. Basically it’s like this; kill, fucking kill, blow it the fuck up. One big perk with the weapons is that any weapon can be used by any class. So you truly get to use the type of weapon you like to use best. It’s the best approach a game can have to enable catering to different play styles. I personally favour the Auto Rifle for my primary, the Fusion Rifle for my Special and as mentioned the Rocket Launcher for my Heavy. If you shoot enough bullets fast enough you will eventually kill what you’re aiming at.
Combat can get a little frenzied at times and I must admit that after a couple of long intense missions my hands need to be pried off the PS4 controller. Some of the big strike missions feel like you never stop shooting and you’re always all tensed up shooting and running and shooting and hiding. Sometimes during these big fights I may scream, but they are really so much fun. The story missions are more paced and not the constant killing spree. The Strike missions are bigger and involve other players in co-op with yourself. These missions on average take around 30 minutes to complete and they are usually 2 or 3 stages of intense fighting. It’s in these that I get all amped up and clutch my controller rather tightly as I shoot everything in sight.
It could be that some of my tension comes from playing a Warlock. There are 3 classes; Titan, Hunter and Warlock. The Titan is the tank and big hitter, i.e., a fighter. The Hunter is the quick medium powered fighter, i.e., a rogue. The last is the Warlock which is the “magic” user, i.e., the weakling. During the alpha/beta I played a Hunter and I loved it a lot, but when I bought the game I went for the Warlock, because I didn’t want to be the fighter/tank class and I wanted something different. In my experience the Warlock is weaker in armour, but once you know that and adjust your play style you’re good to go. They have good ranged combat, such as awesome grenades, and you can get the ability to revive yourself. The Hunter is a very quick fighter with medium armour. Hunters are a good middle ground class. As mentioned, the Titans are the big bad fighters. They have good armour and can hit really hard. If you like running up and smacking the shit out of your enemies then you might want to play a Titan.
Destiny is a MMO though which means there are other people around, but the game mechanics allow for this and work well. You can choose to play through the main story with friends or on your own. When you’re out in the world you will see other players but you don’t have to talk to them. Same goes for the PUG Strike missions that require 3 players to play; you don’t have to talk to them if you don’t want to. Sometimes you get good random groups and sometimes you don’t, it’s always luck of the draw. The console servers are split, so Playstation and XBox. The Playstation servers aren’t region split, e.g., UK can play with Canada. Most likely the XBox servers aren’t region split either, but as I don’t own the game on the XBox I couldn’t tell you for sure.
As you go through the game you get 2 transport modes. First is your ship that you go between planets in and the other is your Sparrow. The sparrow is kind of like the speeders in Star Wars. You use the Sparrows for zipping around on the planets’ surfaces. They’re great little things for getting places fast and they’re a lot of fun to ride. The big spaceship you have for going between planets is just cosmetic unfortunately. You can find or buy different ones, but currently they don’t do anything. It would be fun if Bungie created space skirmishes to use the spaceships in. I would suck fighting in space, but I think a lot of people would enjoy it and it’d be another game aspect to broaden the appeal. On some planets and in the PvP there are temporary vehicles you can use that also have weapons on them. Always be careful on any vehicle. You never want to be on it when it explodes; it hurts a lot.
To wrap up all this meandering through Destiny I’d like to touch on the PvP. As a general rule I don’t do PvP, but I have dabbled a little. There are 4 types of PvP so you should be able to find your favourite kind here. The one I usually opt for is Control and this is a 6 person per team based capture the flag type of scenario only there are multiple flags to capture and the other team can take them back and vice versa. You also have Clash; 2 teams of 6 competing for the most kills. Similarly you have Rumble which is a 6 player free for all everyone kills everyone scenario. The last is Skirmish and involves 2 teams of 3 players in a variation of team deathmatch. I don’t really enjoy PvP and prefer the co-op Strike missions, but the option is there for those who enjoy it. You can enjoy without ever touching the PvP and not be missing out.
Overall I am very happy with the game. Great action and story thrown into some beautiful environments. The videos and screenshots above are mine and I loved making them. If someone like me who is terrible at FPS games on the console can get to grips with it and enjoy it, then I think others will as well. Sure there is some grinding for gear, but that’s hardly unexpected for an MMO. For me even the grinding is fun though as I get to go through the bounties and revisit areas I barely survived through the first time. The first DLC, The Dark Below, is already out and the next should be coming soon. I only get time to play on the weekends really, but feel free to add me if you’re playing on the PS3 or 4; just mention the site so I know how you found me.
That is to say, an Oculus Rift Development Kit 2. Which is a Virtual Reality HMD (Head Mounted Display) – as opposed to some kind of smelly ailment cultivating product, which is what it sounds a bit like from the name.
Sony have also announced a similar solution for the PS4 available in the near future (albeit with some SERIOUSLY problematic demos)
The OcRift has been on the go for just over year, from a successful kickstarter campaign, through to a first prototype, a massive investment by some big name firms (including most (in)famously Facebook) and now a 2nd prototype (DK2) which is pretty close, I imagine, to the final product, despite protestations of still insufficient screen resolution (1920×1080, but with the horizontal split in two, 960 pixels per eye) – but given the sheer amount of horsepower to meet the idealized 75hz 1080p display, I doubt we’ll see a practical 1440p or 4K offering anytime soon.
I will be reporting on using the DK2 over the coming weeks, including re-jigging my near complete preview of Elite: Dangerous, for which EVERYTHING HAS CHANGED :O
Additionally, with any luck, I might be able comment on my own tentative haphazard steps into developing VR projects for the device.
I’ll leave you with the ever energetic JackSepticEye to give you an idea what we’re talking about here…
My first exposure to Wolfenstein was in the early 90s when Wolfenstein 3D came out. I was just beginning to get interested seriously in computer hardware and building PCs. Of course the best reason to build your own computer was to play all the best games. I’m sure you can see where this is going. These first entries into what would become the FPS genre of gaming were where I spent so many hours. There was no way I could pass this up even though I didn’t pre-order it.
Ya know it may be 2014, but taking a guy out while he’s taking a piss. Yes, I am a grown adult, but this still made me laugh. It’s just so over the top that it seems right in Wolfenstein. Besides, these have got to be the laziest guards ever.
Now I’m sure I’ve mentioned this before, but I suck at being sneaky. Still though, this time I have managed to be as sneaky as a super sneaky thing. Only a little alarm but generally got through without having the whole of the camp coming after me. I tried to not move around real fast in this one and I did a bit of panning to show off how it looks on the PS4.
There is an easter egg in Wolfenstein that I’m eagerly looking forward to. I know where to go to get to it, but I’m not quite far enough in yet. Soon though I will be able to play the first level of Wolfenstein 3D. This one little easter egg alone makes buying the game worthwhile. I’ll make sure to get a video when I get in there though.
More soon, I promise.
Every now and then a indie game dev will come a long and put out a game that immediately draws my eyes to it. SuperGiant Games has done just that with their recent release. Transistor is such a beauty to behold that when I watched the trailer for it I just didn’t care how it played; I needed to see more of it. This is a game that has some wonderful graphics. It’s like you’re interacting with a painting.
Have a look at this little video I did to show this very thing off. It started raining and things got a little fuzzy like rain drops on a windscreen.
So the story has a very Noir crime detective feel to it. Like 1930s type old school detective noir books. Bad guys and bad things went down in the place you’re singing at. Your character Red doesn’t speak. Her voice was stolen by the bad guys when they invaded the place, but your sword does talk. The sword is holding the “soul” of a man who appears to be your greatest admirer. The narration has this third person feel since Red doesn’t speak. If you play this on the PS4, go into the settings and turn on the controller speaker. All of the narration then comes out at your hands like you’re holding the sword. It does so much to the immersion.
The gameplay isn’t anything new, hit bad things with your big sword called Transistor. Now you can just hit things with the abilities your garner and combine or you can go into a screen freeze and chain moves. When you come out of the freeze the moves action as you planned them. This is especially useful when fighting bigger bad guys. As you go through the game and the city, called Cloudbank, you gather other “souls” which give you abilities. These abilities can then be used as is, combined with other abilities to make something new, or they can be boosted with skills you earn. This makes for a lot of options when you’re playing and something isn’t working.
I have really enjoyed this game. It has some wonderful ideas about combat options, but above all that it is so amazing to look at. The artists at SuperGiant Games should be commended for the wonderful visuals they have provided. It’s indie developers like them that take something so simple and they give you something so interesting in return. I would put this game up on the same shelf as Flower and Journey. It is a game I recommend everyone play.