Considering that I’m such a lazy gamer, I’ve been infected with the sudden need to dance, and party, and just be lively. After meeting the Ubisoft Reflections guys in Newcastle, I got a shot at Just Dance 3 for Xbox 360 and it was a barrel of laughs! Still unsure of whether I should venture out and grab Just Dance 4, I took a trip to the Metro-centre where the same guys were helping GAME celebrate it’s release. I had a blast there too, and quickly decided to rush out and buy the latest instalment of Just Dance.
Like any music game, the songs available are important to the player. Previous Just Dance games failed to disappoint with songs such as Funky Town, Barbra Streisand and Party Rock Anthem. The new game also has a great range of songs, making playing JD a great addition to any party. I’ll name a few I can think of:
Las Ketchup – Asjere (The Ketchup Song)
One Direction – What Makes You Beautiful
Flo Rida – Good Feeling
Maroon 5 – Moves Like Jagger
Rick Astley – Never Gonna Give you up
So there’s a few of the songs available and it keeps to the tone that was set by the previous titles. There are a few songs that I wish weren’t there, but that’s all down to personal preference. I don’t quite understand Skrillex for example, but I’ll still give it a go.
Dance Move Precision
Like all dance games, they ask you to complete a few moves and they grade you with an overall star rating and a mini grade for how you pull off each move. Whereas Dance Central make their grading of moves a little more visible (around the dancers feet and glowing limbs if you do it wrong) JD places it above your character and next to your dance-card.
You do get better scores for better precision, naturally. However, when the game has you twirling, ducking, weaving, and more it’s very hard to see what you’re meant to be doing, and you start to ignore your grades.
Just Sweat Mode
Just Sweat is the JD equivalent of a dance workout. There are multiple classes in which to choose from, sorted by the style of music they use, and add in a few extra short routines specifically for the workout such as stretching. There are a few workout length choices too, ranging from 10 mins to 45 mins, and I’m sure I saw a 1 hr workout in there somewhere. Nevertheless, I tried them all out in a bid to get fit for Halloween…
They are pretty good I must say. I started at 10 mins but it didn’t seem like long enough for me. I was only just working up this sweat that the mode had so promised me, but was soon to regret choosing a 45 minute cheerleader workout. My shoulders are still sore now, probably has more to do with the fact I’m rather unfit. The routine was great, it lets you know when they are cool down sections and intense sections, and tells you the calories you’ve burned at the end. My only issue with the calorie count is that, unlike DC where they ask you for weight, this game does not, so it makes me wonder how it’s calculating this…?
I can’t really think of the downsides of this game, but if I had to share what I thought was bad…
– I couldn’t play this on the Wii because every time I do, I seems to whack myself with the Wii-mote. It’s hardly a complaint but when you do hit yourself it really hurts.
– Playing certain songs by yourself allows you to realise how lonely you are. Barry White’s song is a 4 player dance group and you can look really silly doing it alone. The same with Asjere, Time of my Life and Time Warp. Forever Alone 😛
– Justin Bieber (but that’s down to preference)
– With bigger dance groups you need more space otherwise it becomes difficult. The Wii doesn’t have so much of a problem, but the Kinect needs to see everyone and they all need to be in the right place otherwise it goes a bit nuts.
– Not enough DLC songs but I suppose the developers need a little more time to add them.
– There’s also the problems that accompany most motion gaming, such as calibration of the sensor, which can become a little irritating but it’s not a major issue.
In conclusion I’d say that Just Dance 4 is a great party game and is a lot more fun when with friends, as you can have a laugh at each other whilst doing the silly routines they have planned out for you. It’s still good as a 1-player game but it feels a little more like a chore after a few songs. Plus, after a while a few of the songs you’ve never heard before start to grow on you. Just need some more songs to dance to and I’ll be happy.
Okami HD is the remastered version of the PlayStation 2 title made by Clover studios and published by Capcom which was released in the UK back in 2006.
Set in the ancient land of Nippon (Japan); you play as Amaterasu, the reincarnated goddess of the sun who has been sent back to earth. Together with your little sidekick, a woodland sprite named Issun, you travel across the country in order to destroy the malevolent forces that are wreaking havoc on the land and its inhabitants. Over the course of the game you discover new locations, take on ferocious creatures and collect new powers for Amaterasu’s ‘Celestial Brush’, making better equipped to fight off the demons.
So what has been added to the PS3 HD version?
Well first up is obviously the graphics; the stunning sumi-e style art is back and now in glorious 1080p. Every detail is a lot clearer than both the PS2 or Wii versions with cut-scenes and gameplay continuing to be pretty much indistinguishable from each other.
The music is elegant and fits perfectly with any setting, whether it’s a wide open field or the lair of a ferocious beast.
The combat is an excellent combination of melee action and the Celestial Brush, making Amaterasu a force to be reckoned with. The brush can be used outside of battles as well. You can use it to with help solving puzzles or just so you can change it from night to day; the Celestial Brush is a handy tool. There’s also a levelling system for the brush. Doing good deeds or by defeating bad guys will give you ‘Praise’. The ‘Praise’ can then be spend on enhancing your brush or gaining another life orb.
As it’s an HD remake on the PlayStation 3 the game wouldn’t have been complete without a trophy system. While some are challenging to get, most are just arbitrary achievements that you get for just playing the game normally, which to me seems pointless.
Speaking of pointless, Okami HD is compatible with the Playstation Move. Now, I don’t own the Move controllers, but I did try playing the Wii version of Okami when came out in 2008. If the Move controller is anything like the Wii version of Okami then it may be better to steer clear.
One last thing , I’m surprised that Capcom or Clover didn’t look into adding a remote play functionality for the Playstation Vita; considering the dual touch screens it seems like a fairly good idea; but oh well.
Overall Okami HD is brilliant remaster of a severely underrated PS2 game; Everything fits perfectly together to deliver a wonderful game that leaves me feeling nostalgic. With an interesting plot , breathtaking graphics and a wide array of diverse characters, this game will keep you entertained for a long time to come.
Friday Sept 14th was a special day for me. There was a birthday in the family, it was Friday, and my 2 year wait for a new Tekken game was finally over! Sure, Street Fighter x Tekken was also a “Tekken” game, I found it had more Street Fighter influence, so getting my hands on Tekken Tag Tournament 2 was a great feeling!
I got an early feel for the game whilst competing in a tournament to celebrate the game’s release. My local GAME store held a Time Trial tournament, clocking how fast I could finish one fight with 2 rounds. I managed to clock a time of 51s and came 4th overall, losing out to a great 36s attempt. After hearing I qualified for an elimination heat, I couldn’t get home quick enough with my game to get some much needed practice with the game.
I was greeted by some familiar faces when I started up Tekken for the first time in a few months. I was glad to see some old veterans such as Nina Williams, my favourite Irish assassin, Kazyua Mishima, my not so favourite Japanese murder machine, and the almighty Yoshimitsu! I was also happy to see my good friend Steve Fox was still there, meaning I was set for my playthrough of Arcade mode. There a few new faces, but by new, I mean I hadn’t seen them since Tekken 2/3 where they made an appearance but disappeared after that, like Ogre and more notably Jun Kazama and Kunimitsu. There is one new character, Jaycee. She’s a mysterious masked wrestler, or so they say but I think I’ve worked out who she actually is… *cough* Julia Chang *cough*
I’m not very good at formulating combos so I’m not going to pretend, but I get pretty close with Steve, so I picked Steve and choose Lili as my partner and set out to try out the gameplay, mainly the Arcade mode. Gameplay is like any other Tekken game, only they elaborated a fun element of Tekken 6, and made it easier to use your equipped items as weapons. I’ve had great fun picking up the handgun and shooting away at Kazuya or Devil Jin in the hopes of hitting them. I can’t wait to try out the pineapple I’ve just unlocked! I’ve even come across a cat as a weapon? Apparently it’s meow hurts but I’m not sure how much… I won’t let it hit me!
Whilst using items has become easier, the ghosts have not. They still have their own rank, and you can still promote your characters. In fact, you can finally get past 2nd Dan offline (Tekken 6 only let you advance your rank further by playing online) so you can now attain the coveted Tekken Lord rank, not that I’m getting there anytime soon. Ghosts past 5th Dan are rather difficult to defeat, unless you’re very good, whereas I’m just lucky. This is probably why I won’t play online. Last thing I need is a Pro player in Japan kicking my ass every minute.
I’ve only figured out 2 Tag moves so far; Tag Crashes that are helpful if your on the ground and need a very quick tag, and Tag Throws which are just fun to do. I know there are more Tag Moves that can be done, but I haven’t figured them out yet. Fight Lab has helped out a little but I’m still not confident using the other tag moves on offer.
Return of the Unknown
Of course one of the biggest things for me was the return of the boss from the first Tekken Tag game. She’s been revamped, she lost the silly floaty wolf thing similar to that of Z.W.E.I from Soulcalibur V, and she now utilises her environment instead, which looks so much better. This mysterious character is of course Unknown, and yes that is her name.
I got confused when they showed Jun Kazama as the final stage, rather than Unknown, but they cleverly crafted a cutscene to go between rounds, provided you stick to the conventional 2 rounds set as default. Upon defeating Jun once, she transforms into Unknown and somehow turns from rather skilled martial artist into someone almost completely different and can destroy you in 2 simple moves, one of which includes a hand rising from the floor and flattening you. That wipes the majority of your health bar away, so you’re screwed if you’ve already taken a beating from her.
No matter how much I may seem to like a game, it always has flaws, whether it be issues with the story, graphics, etc. Tekken Tag 2 has a few that have really stuck out. First off is loading issues during gameplay. I understand that when playing online that some lag can occur, depending on internet connectivity, but when I’m in offline mode, sometimes my game has an effect similar to lag and it always results in me either losing or getting close to. I’ve seen it happen a few times which is a little annoying, especially when entering a combo, the game “freezes” temporarily then anything I press after that didn’t count, therefore ending my combo. Saddens me a little, but I’m working past that on the hopes that it’s just the old console giving up and not an issue with the game.
I wasn’t really a fan of online play either. I haven’t played much of it, but I found it rather irritating and frustrating, but that might be because I’m rubbish at online unless it’s Guitar Hero, then I have a fighting chance. But even when watching my brother who is probably always going to be 10x better than me play online, even he found it irritating and he was on a 5 win streak! Maybe it’s because I will always prefer standing/sitting next to the person I’m fighting against so I have a little prejudice, or maybe it’s because no-one told me that you could have 2 controllers and have 2 people play! Would have been so much easier. Personal issues aside, the online is smooth, no huge connectivity problems, and the “Team” option (similar to Clans on Call of Duty) is a pretty cool feature too.
Last but not least, this new feature in the game added another element of story, but was really complex and a little vague. Fight Lab is a tutorial, there to teach you how to fight. I was hoping it mostly teach you about Tag functions, but one stage 5 shows you that. Fair enough, the other stages teach new players how to play, but even those stages were a little complex and took me a little while to figure out, and I’ve been playing Tekken for over 10 years! *Shame I’m not getting any better at it*. By the time I reached the tag functions I was pretty much at the end of my tether, frustrated with all the aerial combos that wouldn’t register. Eventually I reached the end, only just otherwise I’d still be sitting trying to complete it.
The combos didn’t register correctly as I was trying to complete Tag Throws, Combot’s move-set wasn’t ideal and it took almost 20 minutes to realise the colours of the suits of people I was fighting signified which move I had to use. For a tutorial, it seemed a little vague and unhelpful, however I do now know how to use tag combos so I suppose it did what it was supposed to do… eventually.
I love this game. Plot aside, its a great game. I can’t compare to Street Fighter, due to lack of experience playing it. Some people are either into one or the other, and in my case this is true. Tekken was the first game I ever played, back when I was only 4 years of age. I’ve watched Tekken grow into what this is now. It’s challenging in all the right places, and pretty easy to pick a favourite character or two. I wouldn’t say it was the perfect game, as like most fighters it becomes monotonous, and eventually boring.
Whilst the game is still pretty new and shiny, I’ll be playing it, but who knows how long that will last. Possibly until Assassin’s Creed 3 is in my hands this October…
Normally, I steer clear of shooters. I’ve never been that great at them and I find the storylines to be more about making the military seem like an amazing occupation, rather than showing people the horrors of war and the devastation it can cause. So, when I started hearing reviews of Spec Ops : The Line and its different approach to the modern military shooter, I decided “what the hell” and picked up a copy myself.
Made by Yager Development and Published by 2K Games; Spec ops : The Line is set in Dubai 6 months after a cataclysmic sandstorm has destroyed the city. You play as Martin Walker, the Captain of the Delta Squad, which is comprised of Walker and his two partners Lieutenant Alphanso Adams and Sergeant John Lugo. Their squad is sent out to Dubai on reconnaissance in order to confirm the status of Colonel John Konrad, commander of the 33rd Battalion of the US Army, and any survivors, then radio for extraction. But as they make their way through the ruins of the city they discover that the 33rd Battalion has gone rogue and is committing increasingly harsh and brutal crimes against the civilian population with the stated intent of maintaining order.
The gameplay is very similar to most modern shooters, get to cover and shoot. Your squadmates each have their own unique skill; Lugo will snipe any enemy you point at, whereas Adams will throw grenades, which can be helpful sometimes, but most of the time it’s easier to shoot them yourself as the AI has got fairly bad aim. There’s also a sand mechanic which, whilst interesting, is rarely needed. Some enemies will be taking cover near or under windows, shoot the glass and sand will fall on top of them and clearing the path for you. You can only carry one gun at a time, picking up new ones from enemy soldiers. Also, ammo is scarce, leaving the player to make every bullet count. The moral choice system is very clever, giving players the option to deviate from the standard good vs bad dialogue options and make their own choice. The aesthetics are well done as well. Despite being set in a war zone, some of the scenery is stunning and paired with the use of both an original score and licensed music sets the tone perfectly.
There’s also a multiplayer mode made by Darkside Game Studios. It is set before Walker and his squad were sent to Dubai during the initial war between ” The Exiles” and “The Damned” 33rd infantry . There are several different maps and competitive game types, as well as community leaderboard’s and challenges. There is also a class system with four standard classes and a class that’s specific to the faction you pick : Officer , Sniper , Gunner, Medic and Scavenger for the Damned or Breacher for the Exiles.
Overall I found that Spec Ops : The Line to be a very interesting game. Unlike a lot of shooters that make you feel like a hero for gunning down wave after wave of enemies, the game will make you think about your actions and what you could’ve done to avoid killing that enemy or how you handled that situation. In the end Spec ops was a pleasant surprise, full of interesting plot twists and a storyline that portrays Post Traumatic Stress Disorder (PTSD) and dissociative disorders very well. I’d recommend it to anyone who enjoys their shooters, but would like to see them evolve beyond the stagnant state they’re currently stuck in.
When I was looking at the new additions to the PSN this week I saw Papo & Yo. I must admit I was a little confused and intrigued. Watched the E3 vid for it and decided that it may be a bit surreal, but just the type of game I enjoy. The PSN description marked it as a puzzle platformer and I’d be inclined to agree, although more puzzle than platformer.
So, you are a boy, Quico, in this very unusual looking landscape of favelas and no one else around when you suddenly see another child. Of course you give chase and the game begins. Only the world around you is a bit dream-like and you can influence it in unusual ways by interacting with the chalk drawings on the walls. This is where the thinking begins too. The standard platform game has you going along a set route and just following it through, not here. In here your way will never be completely straight forward and you’ll pretty much always have to do something to create your path. Sometimes it’s easy, other times it takes a bit of thinking, but it’s always interesting. In the beginning it’s rather standard; pick up box and put on trigger. Very quickly though that changes and you’ll soon be moving houses and watching barrels fly through the air. Did I mention that this is a rather surreal game? Cause well, it really is.
Through the course of the game you’ll become acquainted with the other child and the big pink rhino, Monster. Quico’s relationship with Monster is an important one and something definitely worth mentioning, but I don’t want to spoil any of the metaphors for you. Suffice to say that the whole game, especially Quico & Monster, is a very well presented metaphor for the designer’s, Vander Caballero, very difficult childhood. By time you get to the end, I’m sure you’ll understand; I really found it was presented well.
I know I keep saying metaphor, but trust me when I say it has no effect on the gameplay. If anything it has a positive effect on the atmosphere causing a dreamlike, odd, weird world where you can do the unusual.
The controls aren’t complex, which is a positive thing I think. The last thing you want in a weird game is convoluted controls. At its heart it is a puzzle game though, so you really don’t need complex controls. My only problem I had with the controls was towards the end in a section that particularly platform-y. The double jump timing was being a bit pernickety, but once I grokked it I felt a bit stupid for getting frustrated.
Overall, I’d say get this game. It’s not expensive and I got between 3 and 4 hours of play and it certainly has some replay value. If for no other reason, but to see that great environment again. The art is very interesting and unique. You really feel like you’re in the favelas.
I’ve never been one to hide my obsession with the Assassin’s Creed games. Every year I’ve bought the new AC game, although I got Brotherhood a bit later due to misconception of its gameplay. AC is one of those October/November games that rapes my bank account for all its worth too and this year it’s twice as bad. This year there are 2 games.
The first is Liberation, which is the Vita game, and we get our very first female assassin. I think you might not know just how happy and excited this makes me. I loved Altaïr and Ezio to bits and I’m sure to love Connor just as much, but it’s not the same. Aveline will be different though and yes some of that has to do with her being female. The sheer amount of FemSheps out there should be a testament to how much women like to play kick ass women in games. Given AC thus far, I think Aveline will deliver on the kick ass part at least.
Liberation is out on October 30th. Now if you’re in North America you’re going to get AC3 the same day. I will at least have a 1 day breather, not that this helps much, as it appears in the EU on the 31st. Know what makes it even worse? October 30/31 is in the middle of the fucking week. It’s enough to make a girl scream. Guess I should book my days off now…
Got two great videos for AC3 for you. Both of these show off the new game very nicely.
First the AnvilNext engine trailer, then a nice little walkthrough of some of the newness of AC3 and Connor.