Here we sit on the eve of The Taken King finally landing on our consoles and I find myself very excited. I have taken Wednesday and Thursday off work even. I’ve spent the weekend working on the new subclass quests for my Warlock with my clan. We also had a bit of a go on the new Crucible mode called Mayhem. For those who may not know, Mayhem is a new mode where your super and grenades recharge very fast. I only ever play Crucible with my clan, because they make it fun, and Mayhem was fucking awesome. I don’t think I’ve ever had so much fun in The Crucible. Supers and grenades going off everywhere; bodies flying all over the place. It was great. I must thank my awesome clan, the Guardians of Sarcasm, for making Crucible fun. I never would’ve gone in there without them. Thanks guys.
Bungie did a series of live reveal streams on Twitch as well that allowed us to see some of the strikes and public events. They have done some serious tweaking to the Strikes that looks great. Bosses that tag team and then double team you. The new public events look really interesting. They’ve added in a some variables that should keep the events fresh and fun. I can’t wait to play then with the guys. So here you are, below are the videos from the Bungie live streams.
Enjoy and I’ll see you on the other side of the release.
At E3 this year Bethesda have made their very first appearance. They had a lot to show us, but Fallout 4 was definitely the highlight for me.
This time we’ll likely be in Boston, as is evident by the statue of Paul Revere in the trailer. The character we see in the video is wearing a Vault 111 jumpsuit, so one must figure that we’re not too far from Vault 101 of Fallout 3. Still, you never know; it wouldn’t be the first time we were misled by a game developer just too fool us. They certainly didn’t confirm the location in the presentation.
Nothing in the presentation doesn’t excite me. A flash to what is and what was just sends my imagination sky rocketing. I’m sure I’m not alone in thinking that if Bethesda did nothing different other than the story, many of us would still be very happy. We know though that we get so much more to go with our story and adventure. There will not only be weapon and power armour crafting, but we get to build our own little town. I don’t know about anyone else, but I bet I lose whole days to the crafting in addition to the random wandering of the landscape.
We get a peak into the character creation as well. You do get to play as a male or female and you have complete control over your features to a level not seen before. This time your chosen sex seems to be less superficial so chosing your looks actually my have more use.
There’s a whole bunch of little goodies in the Fallout 4 presentation though, such as a peak at the collector’s edition.
It will come to no one’s surprise that I’ve been playing Destiny. I did play it for a while when it first came out, (as well as the PS4 Alpha & Beta), but then I put it aside for a couple months while I dove into the holiday games and became an assassin for a couple of months. Before I turn into a sackgirl I’ve been taking a break and playing Destiny. After the full on story of AC:Unity, I just wanted to play something that was simple for my brain to process; point and shoot.
Simple isn’t really something Destiny does. Gameplay-wise, yes it’s straight forward, but the story keeps confusing me. You would think by now, I’m level 26, I’d be able to remember which are the Cabal and which are the fallen, but I keep getting my bad guys mixed up. I don’t know why I keep doing it, but I do. It could be that all of the aliens aren’t very alien. The only aliens I can consistently remember the name of are the Vex, but they’re all robots. Still, all of our invading alien races are humanoid in shape. I think this is what keeps confusing my brain. I’m sure the confusion is just me, but that aside I do wish the aliens were more alien. There are a couple of exceptions, but on the whole they’re humanoid. For once I’d like to see aliens that really look alien. My own character’s race is an alien, but I’m looking rather human-like.
The human shaped aliens and my goober brain aside, I do really like the story and the world. I like that for once it isn’t just a single bad guy come to take over the Earth. The enemies in Destiny not only don’t like us, but they don’t like each other as well. There are many times in the game when you’ll come across them fighting each other and paying you little mind until you decide to shoot them in the head. This gives a new dynamic to the conflict. The Earth isn’t just being invaded; it’s become a battlefield for these other races as much as it’s an invasion. Obviously when it comes to the gameplay in a situation like this you get the chance to use this to your own advantage and play them off each other to your advantage. With all this conflict going on I’m really excited to see what comes next and how the story evolves.
Speaking of the gameplay, this isn’t rocket science. The controls aren’t hard to memorise and they do have several different button layouts to choose from. I stuck with the default layout though and found it worked fine. A good button layout is one of my top priorities in a game. If I can’t re-map keys then there had better be options. I have giving up on games where the layout just didn’t work for me. Dark Souls was such a game where this happened to me; the buttons just didn’t work for me and made it harder for me to play. No problem here though and the button combinations for specials are easy to handle as well.
This is an FPS, so no shock that you’re in first person perspective shooting at things. Now, I am utterly shit at aiming on a console in first person, but once I got used to it I was pretty much okay. I do use a big gun that shoots a lot of bullets, so I do manage to hit things. The closest I get to a sniper rifle is my rocket launcher; point and boom. Destiny is the polar opposite of Borderlands 2 in their approach to the gun types available. There is a small selection of gun types and the power differences are minor. The main differences in power are between the rarity types; basic, uncommon, rare, legendary and exotic. I’m sure you’re all smart enough to understand the rarity scale. You’re able to equip 3 weapon types for a variety of situations and preferences. You have your primary, special and heavy weapon. Basically it’s like this; kill, fucking kill, blow it the fuck up. One big perk with the weapons is that any weapon can be used by any class. So you truly get to use the type of weapon you like to use best. It’s the best approach a game can have to enable catering to different play styles. I personally favour the Auto Rifle for my primary, the Fusion Rifle for my Special and as mentioned the Rocket Launcher for my Heavy. If you shoot enough bullets fast enough you will eventually kill what you’re aiming at.
Combat can get a little frenzied at times and I must admit that after a couple of long intense missions my hands need to be pried off the PS4 controller. Some of the big strike missions feel like you never stop shooting and you’re always all tensed up shooting and running and shooting and hiding. Sometimes during these big fights I may scream, but they are really so much fun. The story missions are more paced and not the constant killing spree. The Strike missions are bigger and involve other players in co-op with yourself. These missions on average take around 30 minutes to complete and they are usually 2 or 3 stages of intense fighting. It’s in these that I get all amped up and clutch my controller rather tightly as I shoot everything in sight.
It could be that some of my tension comes from playing a Warlock. There are 3 classes; Titan, Hunter and Warlock. The Titan is the tank and big hitter, i.e., a fighter. The Hunter is the quick medium powered fighter, i.e., a rogue. The last is the Warlock which is the “magic” user, i.e., the weakling. During the alpha/beta I played a Hunter and I loved it a lot, but when I bought the game I went for the Warlock, because I didn’t want to be the fighter/tank class and I wanted something different. In my experience the Warlock is weaker in armour, but once you know that and adjust your play style you’re good to go. They have good ranged combat, such as awesome grenades, and you can get the ability to revive yourself. The Hunter is a very quick fighter with medium armour. Hunters are a good middle ground class. As mentioned, the Titans are the big bad fighters. They have good armour and can hit really hard. If you like running up and smacking the shit out of your enemies then you might want to play a Titan.
Destiny is a MMO though which means there are other people around, but the game mechanics allow for this and work well. You can choose to play through the main story with friends or on your own. When you’re out in the world you will see other players but you don’t have to talk to them. Same goes for the PUG Strike missions that require 3 players to play; you don’t have to talk to them if you don’t want to. Sometimes you get good random groups and sometimes you don’t, it’s always luck of the draw. The console servers are split, so Playstation and XBox. The Playstation servers aren’t region split, e.g., UK can play with Canada. Most likely the XBox servers aren’t region split either, but as I don’t own the game on the XBox I couldn’t tell you for sure.
As you go through the game you get 2 transport modes. First is your ship that you go between planets in and the other is your Sparrow. The sparrow is kind of like the speeders in Star Wars. You use the Sparrows for zipping around on the planets’ surfaces. They’re great little things for getting places fast and they’re a lot of fun to ride. The big spaceship you have for going between planets is just cosmetic unfortunately. You can find or buy different ones, but currently they don’t do anything. It would be fun if Bungie created space skirmishes to use the spaceships in. I would suck fighting in space, but I think a lot of people would enjoy it and it’d be another game aspect to broaden the appeal. On some planets and in the PvP there are temporary vehicles you can use that also have weapons on them. Always be careful on any vehicle. You never want to be on it when it explodes; it hurts a lot.
To wrap up all this meandering through Destiny I’d like to touch on the PvP. As a general rule I don’t do PvP, but I have dabbled a little. There are 4 types of PvP so you should be able to find your favourite kind here. The one I usually opt for is Control and this is a 6 person per team based capture the flag type of scenario only there are multiple flags to capture and the other team can take them back and vice versa. You also have Clash; 2 teams of 6 competing for the most kills. Similarly you have Rumble which is a 6 player free for all everyone kills everyone scenario. The last is Skirmish and involves 2 teams of 3 players in a variation of team deathmatch. I don’t really enjoy PvP and prefer the co-op Strike missions, but the option is there for those who enjoy it. You can enjoy without ever touching the PvP and not be missing out.
Overall I am very happy with the game. Great action and story thrown into some beautiful environments. The videos and screenshots above are mine and I loved making them. If someone like me who is terrible at FPS games on the console can get to grips with it and enjoy it, then I think others will as well. Sure there is some grinding for gear, but that’s hardly unexpected for an MMO. For me even the grinding is fun though as I get to go through the bounties and revisit areas I barely survived through the first time. The first DLC, The Dark Below, is already out and the next should be coming soon. I only get time to play on the weekends really, but feel free to add me if you’re playing on the PS3 or 4; just mention the site so I know how you found me.
That is to say, an Oculus Rift Development Kit 2. Which is a Virtual Reality HMD (Head Mounted Display) – as opposed to some kind of smelly ailment cultivating product, which is what it sounds a bit like from the name.
Sony have also announced a similar solution for the PS4 available in the near future (albeit with some SERIOUSLY problematic demos)
The OcRift has been on the go for just over year, from a successful kickstarter campaign, through to a first prototype, a massive investment by some big name firms (including most (in)famously Facebook) and now a 2nd prototype (DK2) which is pretty close, I imagine, to the final product, despite protestations of still insufficient screen resolution (1920×1080, but with the horizontal split in two, 960 pixels per eye) – but given the sheer amount of horsepower to meet the idealized 75hz 1080p display, I doubt we’ll see a practical 1440p or 4K offering anytime soon.
I will be reporting on using the DK2 over the coming weeks, including re-jigging my near complete preview of Elite: Dangerous, for which EVERYTHING HAS CHANGED :O
Additionally, with any luck, I might be able comment on my own tentative haphazard steps into developing VR projects for the device.
I’ll leave you with the ever energetic JackSepticEye to give you an idea what we’re talking about here…
My first exposure to Wolfenstein was in the early 90s when Wolfenstein 3D came out. I was just beginning to get interested seriously in computer hardware and building PCs. Of course the best reason to build your own computer was to play all the best games. I’m sure you can see where this is going. These first entries into what would become the FPS genre of gaming were where I spent so many hours. There was no way I could pass this up even though I didn’t pre-order it.
Ya know it may be 2014, but taking a guy out while he’s taking a piss. Yes, I am a grown adult, but this still made me laugh. It’s just so over the top that it seems right in Wolfenstein. Besides, these have got to be the laziest guards ever.
Now I’m sure I’ve mentioned this before, but I suck at being sneaky. Still though, this time I have managed to be as sneaky as a super sneaky thing. Only a little alarm but generally got through without having the whole of the camp coming after me. I tried to not move around real fast in this one and I did a bit of panning to show off how it looks on the PS4.
There is an easter egg in Wolfenstein that I’m eagerly looking forward to. I know where to go to get to it, but I’m not quite far enough in yet. Soon though I will be able to play the first level of Wolfenstein 3D. This one little easter egg alone makes buying the game worthwhile. I’ll make sure to get a video when I get in there though.
More soon, I promise.
I originally bought Borderlands 2 for The Hubby as he was a great fan of the first game. This time though he managed to rope me into playing it through with him using the co-op. So we played through it together even though he’d already finished it and maxed his character and all that jazz. I very fast found myself becoming addicted to this game. We easily clocked up a good 20 hours of play that first weekend.
Many games have multiplayer, but usually it’s over the internet only. Not a lot of games have same machine on screen co-op and I’m always so happy to find ones that do so that me and The Hubby can play together. Although I have no idea how people with normal sized TVs do this. Ours is 50 inch and it’s barely big enough. TV size may be a post for another time. So, the fact that there was a co-op on same screen/system in the game made me happy. It was there in the first game too, but for some reason the first game just didn’t grab me like this one did.
So we’ve finished it now and we’re currently on our second run through on the harder setting and it’s proving to be quite the challenge. On normal mode with 2 players, the game already scales things to be harder since there is more than one player. This is actually rather impressive. I watched The Hubby play it on solo and compared it with what we’d seen in normal and harder modes; there’s definitely a difference. The first thing is the amount of bad guys for you to kill, but also their toughness is subtly more hard to kill if you’ve got 2 players compared to one. In the Vault Hunter hard mode there are very obvious differences. The Badasses really are badasses and make you earn the XP you’re getting from them. The un-armoured Maniacs who run at you are suddenly Armoured Maniacs and a bit more of a challenge.
It’s brilliant. Seriously, Gearbox are fucking brilliant. The co-op is absolutely masterful.
I don’t know if I can explain the intelligence that the developers have coded into the co-op and the difficulty differences. They didn’t just decide to throw more bad guys at you just because there is 2+ people playing or to just crank up the hardness of those you gotta kill. No, they gave it some thought and it really makes the game that much more fun to play.
Intelligent difficulty instead of fucking hard for the sake of being fucking hard.
This intelligent design carries through all that they’ve done with the game. The button mapping (at least on the PS3) is smart and easy to use and remember. The inventory/mission/maps/etc screens are simple and easy to use. Something that made me extra happy is that they made it easy to compare weapons. Nothing annoys me more than not being able to easily see if the big gun I jsut picked up is better than what I’m using. With an easy interface, everything falls into place wonderfully for Borderlands 2.
The above would be nothing though without all the other bits and bobs that make a game great, like the sound and video.
Gearbox have taken that extra step with the graphics that leads you so much further from the photo realistic-ness of so many games out there. Yes it’s cell shaded and beautiful, but it’s also very stylised. This stylised approach really helps with world immersion and looks rather fabulous to boot. I really cannot fault the visual style and approach.
Now I really can’t say how much I like the music choice for the game. The title song is by The Heavy and is a song titled Short Change Hero. This song sets the scene well as the unlikely hero for the game and has this funk blues thing going on. The composers did a good job of integrating little riffs from the title song throughout the gameplay. You’ll end up humming this song hours after you’ve stopped playing. Of course the downside of this is that while you’re in the middle of your work day humming the song, you’ll end up really craving the game. I speak of this from experience as I’ve bought the album with the title song on it and now it keeps getting stuck in my brain.
So for the story we’re looking at the repercussions of the vault being opened in the first game. Your primary nemesis is Handsome Jack, but like any bad guy he’s a bit of a nasty character. Generally I’d say the story is a “World Domination” scheme, but getting there is so much fun and very not run of the mill. You can expect Killing, great characters and plenty of car driving action. I don’t want to give any of the story away. Even though I didn’t play the first Borderlands game I had no problem getting stuck into the story of this instalment.
Seriously, if at this point you think I have anything but a massive addiction and obsession with Borderlands 2, then you’ve not been paying attention. The game is fun, has a great sense of humour. It looks fabulous with a very well done cell-shaded art style. The gameplay is easy even if, like me, you’re a bit shit at FPS games on consoles. The game is very well put together and Gearbox should be very proud of what they’ve done here.
We’ve been waiting for 12 years for Duke to come back to us. GearBox took up the challenge of finishing the most notoriously unfinished game. They had a huge task ahead of them and more history than any one game needs.
So let’s start with the story. Duke is famous and living the life. Aliens come back to Earth and begin to again take all the women. Duke kicks alien ass.
It’s Duke Nukem; what did you expect? This is a game that comes from a time of kicking ass first and asking questions later. A time when games didn’t need to be politically correct and could have a storyline as flimsy as a porn film. Thus we have Duke, big guns, aliens and babes. Gearbox didn’t make any changes to what Duke used to be and for that I’m glad.
The humour has been a real focus for a lot reviewers. I will say this about it; hello it’s Duke Nukem! Were people actually expecting politically correct, non-corny, non-sexist jokes and dialogue? It was written in the 90s and I for one am damn happy that Gearbox didn’t change a thing about Duke’s attitude. Don’t expect someone else, expect Duke Nukem. Cause that’s who you’re going to get and he hasn’t changed. Thank fuck for that.
So let’s carry on now I’ve gotten that out of my system.
Visually Duke is middle of the road. It’s not terrible, but it most certainly isn’t as pretty as say Vanquish or Castlevania. That isn’t to say that it doesn’t look good. That slightly rough look somehow fits into Duke and the age of the game. It’s not award winning graphics, but they’re good and they are fitting.
You should know that I don’t play FPS games on the consoles without some kind of targeting assistance. There was no targeting assistance in Duke. There’s a setting for it in the options, but it really doesn’t help; or at least it didn’t help me. That aside, even for me the gameplay is straight forward and not too difficult. You point, you shoot. It’s not rocket science. One thing I will say, 2 gun max is crap. Seriously, Duke is a big guy, I’m sure he could carry more than a hand gun and a rifle and a few grenades.
Overall, I loved it. It is Duke being Duke. I would have been annoyed and upset if Gearbox had changed him into something that reflects the games we have now. Duke is a well loved relic from the past no matter how crude and sexist and basic him and his games are. Duke was a product of the time and one I will always love no matter what.
I bought Vanquish on an impulse. It was on sale in the Game Boxing Day sale for £15. I had seen it at EuroGamer Expo back in October, but I wasn’t really interested as I usually avoid FPS games on the consoles.
Without some sort of lock-on mechanism, I suck at aiming manually with the analogue sticks; I’m a keyboard and mouse kinda girl. Old Quake habits die hard.
So what have we got here then? Well obviously it’s a First Person Shooter. The setting is a far future sci-fi world. The United States is at war with the Russia in space. Yea that’s all I’m giving you of the story setting. The plot is a thinly veiled story. It’s not a bad story, but it’s no Metal Gear Solid.
Story may have been thin on the ground, but the gameplay was good. Weapon changes was simple, meaning having the right weapon to hand wasn’t a hassle. You can only carry 3 guns and 2 types of grenades, but weapons for swapping out appear often. The 2 grenade types was more useful than I think I’ve ever seen in a game. You get normal grenades and also EMP grenades. Don’t forget your grenades. There is a weapon for every situation.
The controls are as uncomplicated as vanilla ice cream. They’re all rather logical and easy to master. This to me is a bonus as some developers over-complicate the controls for games and your fingers end up in a twist. In very short order you’ll be changing weapons and firing without even thinking about how to do it. That is how controls should be. Instinctive.
There’s not a lot more I can say. Point, shoot, kill, run, rinse and repeat. It can be very hectic sometimes, but not in a bad way. This is a game that is about killing things. It’s not rocket science, but it’s been done well. For an uncomplicated good time, I definitely suggest getting this game.