Assassin’s Creed 3 VIP Event, Newcastle
I’m a huge games fan and, like most other people, got super hyped at the Assassin’s Creed 3 footage screened at E3 this year. So like any fan, when the opportunity arose for me to attend an Assassin’s Creed event in my hometown of Newcastle-upon-Tyne I jumped at the opportunity.
As VIPs we were entitled to a few goodies, such as AC3 t-shirts, pin badges, posters and lanyards which were pretty awesome. Lots of people put their t-shirts on immediately but I was already wearing an Assassin’s Creed hoodie, so I didn’t switch. I did put my lanyard on though, makes you feel more like a VIP.
The room was appropriately decorated with both American and British flags, and loads of AC3 boxes which I really wanted to take home. There were 12 operational consoles, all of which sporting at least one of the past four Assassin’s Creed titles; from Assassin’s Creed, all the way to Revelations. There was such a big turn out, the viewing had to be split into two, so we made ourselves at home on the consoles as the first half of people made the first showing. We were treated to pizza and drinks, the largest order of Domino’s Pizza I’ve ever seen, and then made our way down to the VIP viewing area, which meant down our own little red carpet.
Josh Winward (@JRWinward), the Field Executive for Ubisoft, introduced himself and seemed super excited to be there. He was looking forward to showing us some of the new features. He proceeded to show off 3 different demos for us, 2 of which were seen at E3 and the third I had never seen before.
The first was the footage we saw during the Ubisoft conference at E3 early last month; The Frontier. Josh explained how difficult it was to walk through the deep snow in the woods, and demonstrated how running through the trees was a much more viable means of transportation. That doesn’t means there’s no horses! Connor still jumps on a horse to cover the large distance between the camp and the fortress. Josh also talked about runners, the people who try and sound the alarm and warn your target of your prescence, then nicely executed him with that rather beautiful tomahawk. A quick demonstration of how easily distractions work in aiding a more stealthy approach to your target and that was the first demo complete!
The second demo was seen at Sony’s E3 conference and that is the exciting concept of Naval combat. Josh informs us that you can take full control of the ship, have 360 degree camera control, and access to a range of weapons. To demonstrate, he sails a boat into the rapidly changing sea, and utilises a few weapons, including the ships main cannons that aim to sink other ships, a cannon which is much more precise and can deal huge amounts of damage, and of course the Chain shots which he uses to take out the ship’s masts and enables Connor to board the enemy ship.
Then the final demo emerged; Boston 1775. This was an opportune moment to show how the evasive techniques have adapted and changed. Firstly, I was impressed by the moving hay bales on the back of the NPC’s carts, and how you can assassinate from it, maybe because it looked like so much fun! Josh then moved on to complete a side-mission to help a woman get her husband from the Red-Coats. Connor is now able to use buildings as cover, and uses the woman to gain the guards attention, unaware that he was walking to his death. Connor then utilises the Rope Sling as a distraction for the other guards, and sneaks past to free the husband. Now, he is no longer incognito, so Josh shows us how it is easier to blend within the crowds, and how you can use your surroundings to assassinate guards, by driving a Red-Coats head through a pitchfork. We are shown that Connor can use open windows as a means of escape, by running through an unsuspecting lady’s house. We are also shown that your fellow assassins can now be summoned in disguises to allow passage through guarded sections, pretending to have Connor as a prisoner. To end the demo, Josh grabs a bayonet and drives it through a couple of guards on a boat, pushing the third overboard, then climbing the mast to show us that the game still has vast landscapes to explore.
Overall it was a great day, and watching the footage made me run to the game shop and pre-order the game, and free pizza is always a plus! I also got to meet Josh Winward and Andrien Gbinigie (@EscoBlades), Microsoft Xbox MVP, Deputy Editor for XboxGameZone and Machinima Partner & Director.
I’m really excited, so I better finish off Revelations quick! Release date is October 31st 2012.