Closure

There’s a neurological phenomenon that we’re all familiar with, in one way or another. Artists use it to double the effectiveness of their pieces through ‘negative space’; puzzle books use it to make our eyes water; neurologists use it to study the brain. It’s called “closure”, and it lends its name to this surprisingly difficult indie game from Eyebrow Interactive.

“Closure” is what happens when your visual cortex sees an arrangement of shapes, shadows, or lines that should (when complete) delineate a single object — and fills in the gaps. Here’s a familiar example for you:

Try to not see the white equilateral triangle in the middle. Hard, right? Well, it’s almost impossible unless you have an atypical brain, so don’t worry. What’s happening is that evolutionarily speaking, your brain is adapted to interpret patterns of light and shadow in a way best suited to spotting predators, prey, obstacles, etc.

The creators of Closure have designed a game specifically to mess with your visual cortex: in this game universe, any object that is not lit doesn’t exist (apart from the character you play, light sources, and some crates). You’d think it wouldn’t be much different from games that force you to stay in the light. Nah. Think about it: you can make holes in the floor by redirecting lamps. You can ride a lift up the centre of a stone column if you have a moving spotlight.

In sum: so cool. And you have to retrain your brain, otherwise you’ll spend hours falling through the floor and getting stuck in isolated bubbles of water.

You can buy Closure on the Playstation Network. Find gameplay trailer and images from the game on the official website, here.

~ Alice M.

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3 responses

  1. ..and there was me thinking this was a poignant piece on the ending for Mass Effect 3 😉

    Like

    April 2, 2012 at 3:29 pm

  2. I haven’t even played ME3 because I couldn’t use my Shepard. We bought ME1 for PC so there’s no way to transfer our Shepard’s choices OR face to ME3. Rrrrrghghghgh!

    Plus I gave in to temptation and watched discussions about the ending on YouTube and now I’m so mad I could spit.

    Like

    April 10, 2012 at 3:14 am

  3. That was … unfortunate… I rushed my way through the game as the furor was kicking up about it and I didnt want it spoiled. You should play it now tho (patched yesterday (!!!!) to correct the import issue) so that you can REALLLY get mad, lol

    Like

    April 10, 2012 at 3:00 pm

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