Skyward bound – Legend of Zelda : Skyward Sword (Wii)
So there’s now two Zelda games on the Wii, the first being Twilight Princess (Which I will play again properly when I find a cheap game cube version, cause given the chance I will not use motion control) and the second being Skyward Sword, which is not only the most recent Zelda game out, but also a prequel to all the Zelda games before it; Confused yet? Lets see if I can explain this.
You see up until recently the Zelda time line had been a thing of speculation, every fan had his or her idea of what game went where , which gave way to forums upon forums of fans arguing that their timeline made more sense; so along with Skyward Sword, Shigeru Miyamoto ; who I guess got fed up his fans ,finally released an official timeline, with Skyward Sword starting the who epic saga off.
Like I said at the beginning , Skyward Sword is the second Zelda game on the Wii and is as determined as Twilight princess to shove the whole motion control thing in our faces. You start the game, like most of the zelda games, with naming the protagonist, I’m unoriginal and boring I stuck with his official name: Link. After a quick cut scene we cut to link asleep in bed only to be interrupted by a giant bird who spits a letter at him ( I wish I was making this up ) the letter is from Zelda , who in this game is Links childhood friend as opposed to the Princess we all know her as from other games, after a quick read of the note link leaps off the bed and hands the control over to you.
Using the circle pad on the nunchuck makes movement easy and fluid , the camera is reasonably well-behaved, only occasionally looking at the sky instead of what your meant to be doing, but a quick tap of the ‘Z’ button and the camera centres itself , so no worries there. Running and jumping are again straight forward aswell; unfortunately the motion control isn’t so smooth. Even with addition of the Wii motion plus, there’s still a delay with links movements, and trying to roll a bomb can be a nightmare if the sensor isn’t positioned in just the right way; throwing a bomb is simple, with the bombs selected bit ‘B’ , move into position and give the wiimote a small flick, but to roll a bomb, you have to raise the wiimote in the air whilst your positioning yourself, but with the delay link doesn’t always register that you want him to roll it right away, so you end up being blown up because our spiky eared hero won’t respond to your commands, all you can do there is throw the bomb before it blows and try again.
One of the first things I noticed about Skyward Sword , when I first turned it on, was the art style.
Look at that, its gorgeous! we’re welcomed into the world by bright colours and a cartoony art style which looks like the cell shaded versions like Wind Waker and Twilight Princess all rolled into one , and throwing the music into the mix makes it pretty on the eyes and the ears.
It would’ve been nice to have had more to do whilst in the over world, soaring through the sky on your loftwing is fun, but there is not enough to do, with the five main floating islands being host to mini games or shopping, the smaller pieces of rock that hover in the sky are either empty or have treasure chests that you can only open once you find their goddess cube equivalent in one of the levels below the clouds.
I guess, overall, I can only really recommend Skyward Sword to people who are already fans of the Zelda series, despite the fact that it’s supposed to be the first in the series, the game still expects the player to have a certain amount of knowledge of the world and lore before they even start playing, so whilst fans will probably feel right at home in skyward sword, to the people who want to get into the Zelda series…..Start anywhere else in the series and pick up some of the history before you try out skyward sword, otherwise a lot of the story may not make a lot of sense.