Let Me Tell You A Story
Like most gamers (or at least, most of the ones I know), I have a bit of a thing for dice. I have a gigantic collection of them, far more than I will ever need or even use. Well, unless I end up running into a dragon again in Shadowrun (you know something is overpowered when a room full of gamers doesn’t have enough dice between them to manage the attack roll…)
So when I found Rory’s Story Cubes in the mighty Leisure Games last year, I had to have them. Presented in a lovely little slipcase (the inner box has a magnetic flap to keep everything safe during transit), you get nine six-sided dice. But instead of dots, you have little cartoon pictures, ranging from straightforward items like an arrow and a pyramid, to slightly more abstract ones, like the comedy & tragedy masks and a demonic shadow.
The idea of the game is storytelling: roll all nine dice then try to make a story using the images on them. It’s quite an entertaining little exercise to try this on your own, but taking turns with friends is where this game shines. Due to the random element of dice rolling, you never quite know what’s going to come up, allowing you to create some weird and wonderful modern fables, either co-operatively or competitively.
And that’s basically it: the rules booklet is tiny and the instructions take up just over two and a bit inches square. The dice are sturdy and well printed, big enough for the recommended ages to handle easily but not too bulky for transporting here, there and everywhere (although apparently there are plans for giant ones, primarily for special needs children and group work). There is also an expansion set (“Actions“), which I have, and another one (“Voyages“), which I don’t (but intend to get hold of as soon as possible). Oh yes, and there’s the inevitable app for everyone’s favourite i-device – but heck, as fun as that might be, that’s not even real dice, so doesn’t actually count.
Because the game is fast and portable, it’s perfect for travelling and impromptu game sessions (say, down the pub or when not enough people turn up for your regular table-top game). Part of me also dearly wants to carry out an experiment to see if I can generate a coherent table-top scenario using nothing but these dice, just for fun. And that’s what this game is all about: pure and simple fun. As someone else’s advertising campaign used to say: “the only limit is your imagination.”