The AEternal Struggle
I have a soft spot for rpgs set in our world where things are not as they seem like Hunter, Cthulhu and now AEternal Legends. As an Aware, your character sees the world for its true nature, where monsters lurk under bridges, heroes rescue maidens and magic is no longer the stuff of fiction but is the tangible threads of the universe. Enchanted swords, sorcerers and mythical beasts exist and its up to you to help or hinder them. Will you fulfill your potential and bring Light and peace to the battlefield or side with the Dark, embracing it’s seductive power and fall further than the unaware can dream?
Legends are the most powerful of Aware. They can come from any races or Clades – human, dwarf, elf, gnome, troll, orc and goblin; characters undergoing a physical and spiritual change with developing awareness called manifestation. You think you’re an accountant from Manchester? Well actually…. This is a game of the fantasy of your youth before it became cynical and modern and mostly about vampires and werewolves. The ruleset is Ready2Run, a high trust, quick and loose system. Players choose a clade and a sphere for their characters. A sphere is a general role in society linked to an area of expertise, for example Splendor to knowledge and Victory to art. The usual attribute points, edges and flaws are here and aptitudes are professions both mundane and magical. A list of snappy beliefs and a few skill points round out character creation. Conviction points, gained by acting along with your beliefs, act like fate or story points, allowing you to modify your rolls. Losing them is bad news, hit zero and you are no longer Aware! Interestingly the social class of the character is relevant and comes into play during some social tasks, as well as defining your available equipment. Combat works by allocating your wits pool to actions and defence, so being tactical is essential.
I like this rpg a lot. It awards narrative points for excellent description and roleplaying, encouraging your players to go that extra mile and it matters if you act out of character. The magic system is very open, reminiscent of Mage and Ars Magica, where the player chooses their own effects. The multiple sidebars are helpful and the setting is easy to understand. It also tickles me that if you roll all 6s then you suffer misfortune due to the ‘number of the beast’. The book is well written with an understanding of what makes or a good gaming experience and the art is cool. However the game isn’t perfect, there are ideas here that feel old such as the Ministry of Magic (sorry, Administrative Affairs) and pocket kingdoms and the combat system isn’t quite as simple as it would have you believe. The description of manifestation also seems a little light, I would have liked more on such an important part of the character journey.
AEternal Legends is a fantastic example of a game produced by a small indie company. You can feel the designer’s devotion, there is already a free to download adventure and sourcebook for urban monsters, with more support material promised. It is these sorts of RPGs that we should be supporting wholeheartedly to keep the hobby alive and full of variety.
Now excuse me, I’m off to battle those ghouls pretending to be traffic wardens.
Publisher: Mob United Games