Ladies Who (Murder) Lunch
Having had my appetite for murder mysteries whetted (and most definitely not satisfied) by “Flower, Sun & Rain”, I wandered into our FLGS to see what else might be available. The first game I picked up was “James Patterson’s Women’s Murder Club: Games of Passion” from THQ. Of course I’d heard of Patterson, even if I was only really familiar with his work through his guest appearances on Castle with Captain Tightpants, Nathan Fillion. Other than that, this was going to be a bit of a leap of faith.
Interestingly, the game runs not in the standard DS orientation but in a more traditional book format; I actually found this far more comfortable to hold, particularly during extended play sessions. The music is suitably US cop show, the female protagonists suitably glam, the men suitably slobby and/or gruff. The language is also right out of your average glossy crime drama, which may make it a bit rumpty-tumpty but also strangely endearing. This is safe, comfortable gaming; you know exactly what you’re going to get, with no nasty surprises.
Our feisty, gorgeous female detective and her feisty, gorgeous friends (a lawyer, a reporter and a police coroner) meet up at the end of each day to discuss the current case over the best food San Francisco has to offer. Equally gorgeous young women (and a fat bloke) are being dumped in the Bay (amongst other places) and it’s your job to solve the crimes and discover the link between them. The game is predominantly a hidden object mystery, where you must identify key clues scattered about various locations in order to answer prompt questions on the left-hand screen. But there’s also an LA Noire style bit during the over dinner case summary where you must remember what bits of evidence support your case (even if in some cases working out what these are is sheer guesswork because of the somewhat obscure wording of the prompts).
Patterson cheats in the same way that many crime authors cheat, by not giving you enough information to really solve the crime until he wants you to (although it is actually quite obvious who the criminal mastermind is very early on). In fact, I still have no real idea why the fat bloke gets it or how our feisty, gorgeous and really smart female protagonist doesn’t spot the bad guy right off, but it remains a perfect example of its genre: mildly diverting, gently entertaining and ultimately, utterly disposable. It’s a very short game, so if you have an evening where mildly diverting is about all you can cope with, then you could do worse than organise a dinner date with Mr Patterson and friends.