Enslaved: Odyssey to the West
Late October and early November has seen the release of far too many games I want to play. Alas, with only so much money to spend and time to play I had to be selective. So Fable III and Vanquish will have to wait while I play through Fallout New Vegas and Enslaved.
I finished playing Enslaved last week. It was pretty short. Took me about 6-8 hours to complete. The gameplay was fairly standard and didn’t include any mechanics I haven’t seen before. But still, it enchanted me and I would recommend picking it up.
I’m not someone who is usually captured by graphics – a nice looking game is appreciated but if the gameplay isn’t there then does it matter? But Enslaved’s vivid and verdant post-apocalyptic environment really is beautiful. It also made a welcome change to the grays of Fallout’s wasteland! The world of Enslaved is one that has become over-grown with plant life in the decades following a war with robots. Humans are sparse but these robots are plentiful. And homicidal. You play as Monkey, a gruff and athletic protaganist who is “enslaved” by a woman called Trip. She wants you to help her get home and the story unfolds from there. And the story is where this game really shines!
The story is very loosely based on the Chinese novel Journey to the West and was co-written by Alex Garland. Gameplay is a mix of platforming, combat and a little bit of puzzle-solving – certainly fun but not revolutionary and not the games main selling point. It’s the games atmosphere, environment and slowly developing story that draws you in. The characters are well written and animated. It is difficult to not to start feeling empathy for them. Some scenes are genuinely touching. Soon you find yourself actually looking forward to the next cut scene! Many things are left unsaid by the end of the game which leaves you with a sense of wanting more. It also leaves the player with the ability to draw their own ideas and conclusions about Enslaved’s world instead of being spoon-fed every bit f information possible from an over-zealous writer.
I would welcome a sequel to this game. Unfortunately, it hasn’t been selling very well. Some people have complained that it is too short or too easy. Well, not every gamer has time to sit down for 50-70 hours to complete a game but they still want an experience bit deeper than jumping on Call of Duty on Xbox Live. I think Enslaved could provide that. Perhaps the marketing effort spent too much time focusing on hardcore gamers who had their eye on titles like Fallout and Fable. Maybe with a lower price or digital distribution it could have done better. It’s a shame because I really do think this game can fill a niche and I think people are missing out on one of the best stories in video games this year if they dismiss it out of hand.