Super Street Fighter IV Review: Let me see those combo’s!

When Street Fighter IV was released last year it brought a breath of fresh air to the Beat ‘Em Up genre. Suddenly, more people around me seemed to be playing Street Fighter than any other game! I admit that I had not touched the franchise since around 1993 when I was playing Street Fighter II with my brothers but I had a lot of very fond memories. The great thing about SFIV was that it didn’t tarnish any of those memories but built upon them. SFIV was nostalgic yet modern and most of all it was a hell of a lot of fun. So, it came as a bit of a surprise when Capcom announced a sequel within less than a year of it being released. There has been some not entirely unjustified moaning and complaining about the short shelf-life of SFIV but the majority of us have gone out and bought SSFIV anyway. So, is it worth it’s £30 ($40) price tag?

Everyone knows that the bonus stages are back and you can now smash barrels and cars to your hearts content. But the first thing that makes SSFIV worth buying is evidently the 10 new characters. Best of all there is no waiting to play them. Unlocking characters has always been a tedious task that any player is likely to do by setting the game on “easiest” and button-mashing your way through. I am thankful that Capcom have seen sense and done away with this. And the new characters are excellent. If you prefer playing quarter-circle characters to charge characters you will be spoiled for choice here! Juri, Ibuki and Guy were particularly easy characters to get to grips with for me. However, I felt it was Hakan that really stole the show. The oily grabber is a little bit like Zangief doing the most damage when he is close up but he also has some ranged attacks that can be timed to perfection. All the characters have been give a new ultra move so you now have 2 to chose from before you go into battle. This really mixes up the game providing new opportunities and strategies of play. Of course all characters have been balanced a little bit. Sagat isn’t quite as ferocious as he was previously and the timing on some of Honda’s moves is a little bit easier to grasp. A lot of this won’t be noticeable to the more casual player but I am sure the more deadly serious players will be either arguing about or praising the changes.

The second thing that makes SSFIV worth buying is the new online modes. There are still the Ranked matches in which you gain points and compete directly with just about everyone else who owns the game but a more relaxed time can be had in the new Team Battles. The team battles can have between 4 to 8 players split into 2 groups. The fights result in direct elimination with the winner going on to the next round until one team has been defeated. The best thing about this is that you can watch the matches even when you are not playing yourself! You can also talk with the rest of your team whilst you watch the matches. It is literally the closest thing you will have to playing in an arcade. It also means that you can get all your friends together online and play if you can’t gather in person. This social aspect to fighting games has often been neglected on consoles and Capcom deserves a pat on the back for implementing a system that manages to somewhat replicate it. It will never take over the actual excitement and fun of playing with people in the same room as you but it comes pretty close. As long as the dreaded lag doesn’t get you.

SSFIV feels a bit like the game SFIV was meant to be. It is a shame that we couldn’t have had this the first time around but perhaps Capcom needed the fan feedback in order to create a better game. Also, there are so many new aspects to SSFIV it certainly couldn’t have been released as DLC. SSFIV is a game that evidently has a long shelf life and I hope Capcom will be supporting it for a few years to come.

Now, if you’ll excuse me, Honda and I will be taking sumo on a world wide tour and you’ve got front row seats!

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